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Junkyard

Vue (none) posted on May 09, 2002
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Description


This image is a study of some rugged, 'dirty' textures, which I think make all the difference in trying to reach photorealism. Here come the credits: Models: ------- Baument: Concrete blocks, bolts Anthony Appleyard: Wheel Virtual Lands: Trash bin 3D Modelz: Spanner Textures: --------- Texture World/Ransom: Rust on pipes and bolts, concrete of floor, concrete of blocks, bricks, planks Marlin Studios: Rust on wheel, old paint on door Noctua: Zinc of trash bin Unknown: Rubber of wheel I pain-stakingly modelled the shed, fence, floor and pipes myself in Vue :) Thanks for viewing.

Comments (5)


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dreampaint

8:34AM | Thu, 09 May 2002

Excellent work about texture.

tattie

9:09AM | Thu, 09 May 2002

A great start - but watch your scaling and also watch repeat textures - its worthwhile tweaking or rotating textures to get more randomness. Another tip - you can overcome the "Float" effect by grounding objects deepening ths shadows - Take a close look at the bolts in the mid-ground and the tyre. (The wooden fence in the background is particularly good).

PK

9:23AM | Thu, 09 May 2002

When looking at that I know how a rat feels every day.

eppetot

9:33AM | Thu, 09 May 2002

Mmmm, you're right about the floating tattie.... I placed the bolts as close on the floor as possible, but the shadows did not seem to get deeper. I did try to avoid repating textures by rotating and shifting and I didn't think there were any! Which ones do you mean?

)

Anthony Appleyard

10:33AM | Thu, 09 May 2002

Looks good. Now, if I could get that peeling paint texture in Bryce ...


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