Desert road by Mika
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Description
Well.. had to give it a shot. I modeled a terrain in Silo 2.1 and imported it into V6I to see how easy/difficult it would be to apply materials to it.. Decided to go with the preset ecosystem "Arizona" which was modified a bit and then created a bitmap for the road surface. The modeled terrain here is copied a few times and placed just so to create an illusion of a road stretching to the (visible) horizon. Perhaps the most difficult thing was to get the scale right. Telephone lines modeled in Silo 2.1, too. Car's an old freebie.
Comments (12)
3x3
lovely modelling and stunning details Mika! 5+
sim3344
Very realistic,excellent work!!!!
Wolf-999
Great one. Very realistic and cool light!!!
cyberzen1
Brilliant, really well done
blainenorth
Looks so realistic..excellent job.
buju93
Très beau travail Mika,superbe!!
gillbrooks
Excellent work!
Orinoor
Nicely done, great realism.
knupps
Very nice work.
chrispoole
I agree, the realism is very impressive and the scenery composition is first class. The poles look strange tho' IMHO, maybe it's the angle of the lighting and shadows.
Mika
chrispoole : errmm.. actually I think the poles are floating just a little above the ground, but hey.. Maybe I'll do another more sophisticated render. This was just a quick and dirty WIP-thing but I liked it so much I wanted to share it and ask for opinion.. Thanks, everybody !
krickerd
The terrain work is very realistic - especially the distant part.