Sat, Dec 21, 7:48 PM CST

New idea hit me !: Interlocking Cylinders in Poser

Poser Science Fiction posted on Jan 31, 2009
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Description


Hello, Members.
I finally hit on a new feature for the Zip Tank.

It's an interlocking cylinder in Poser!

These cylinders are automatically expanded and contracted to follow the movement of ZipTank's joints. Please give your impression of it.

If you are interested in it, you can look at the details in Youtube.
Video of Interlocking cylinders in Poser(You Tube)
http://jp.youtube.com/watch?v=ByjR_m_q4DY
Video of 3D Joints in Poser(You Tube)
http://jp.youtube.com/watch?v=haG6zm8gAQg

CREDITS
Zip Tank by Bugzlife

Comments (15)


)

blbarrett

3:10PM | Sat, 31 January 2009

how did you manage to set this up in poser?

)

Khushrenada

3:12PM | Sat, 31 January 2009

I assume this is a WIP since having them exposed like that would make them vunerable to damage,you'd need something along this line to have the tank auto stabilize for firing on the move. love your designs

)

bantha

4:15PM | Sat, 31 January 2009

Good one. I assume you used "Point at" for that.

)

pjz99

5:18PM | Sat, 31 January 2009

That's pretty clever, it worked out very nicely. It all looks good, but the piston on the first animation looks really excellent.

)

NefariousDrO

6:19PM | Sat, 31 January 2009

Excellent work, that must have really taken some time!

)

JohnDelaquiox

8:02PM | Sat, 31 January 2009

bugz my friend you are a master modeler

)

Bugzlife

8:36PM | Sat, 31 January 2009

Thank you for your comments. Hello, blbarrett. I will write "how to" some time. But, I am a Japanese. I am not so good at English. It is difficult for me to explain technical "how to" in English. Please wait. I say only the hint for you. The interlocking cylinder system is no ERC, it is no Morph, it is no IK. It is a very simple solution. And, it moves very accurately :) Poser is very great software !

)

CrownPrince

10:40PM | Sat, 31 January 2009

No ERC, No Morp, no IK? How in the world...? And you say it was simple? Mind blowing.

)

stayhigh

11:19PM | Sat, 31 January 2009

なるほど。 ジョイントとかシリンダ的な関節デザインがBugzlife社製マシンの特徴と感じていましたから、アニメーションにすると特徴的になりますね。蜘蛛戦車に動きを搭載したら相当重い処理になりそうですが:)

)

philebus

1:59AM | Sun, 01 February 2009

If I remember correctly, this is set up using the 'point at' command. Very nicely implemented here - this is a great looking model!

)

Boldor

3:14AM | Sun, 01 February 2009

Bugzlifeさん、こんにちは! なんか、すごい発見をされたようですね(^^ 動きのある絵にかなり有効な感じです! ぽざくらではHNが変わっていますが、今年もよろしくお願いいたします。

)

Bugzlife

3:30AM | Sun, 01 February 2009

Thank you for your comments. Hello, CrownPrince. I say again, The interlocking cylinder system is no ERC, it is no Morph, it is no IK. It is a very very simple solution. And, it moves very accurately :) I am not blowing :) stayhighさん、こんにちはヽ(´▽`)ノ 現在はさらに研究がすすみピストン問題(円運動直線運動変換)と機関車の動輪問題を解決しました。次は難関中の難関のキャタピラ問題を考えているのですが、これんついては皆目見当がつかない状態です。 とりあえず毎回の課題としている「something New」の今回分はみつかったので、久しぶりに2~3品ぐらいメカ物を「がんばってみよう」かな、と思っています。 ご協力をお願いするかもしれませんが、もしお時間があればよろしくお願いいたしますm( )m Boldorさん、こんにちはヽ(´▽`)ノ ぽざくらにはしばらく行ってなかったので、HNを変更されたのにはまったく気づきませんでした。 差し支えないようならsite-mailなどで新しいHN教えてくださいヽ(´▽`)ノ すでに豆まきを前にしてなんですが、遅まきながら、今年もよろしくお願いしますm( )m

)

onimusha

6:27AM | Sun, 08 February 2009

Really awesome...

)

Darkwish

9:09AM | Mon, 16 February 2009

Fantastic work! Great!

)

mmcgallery

5:17AM | Sat, 14 March 2009

こんばんわ。 お久しぶりです。 アニメーション、拝見しました。 自然な感じというか、とても滑らかな動きですね。 斬新なデザインに詳細なモデリングが凄いです!!!


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