More Seraphim outfit Rigging WIP... by pjz99
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Description
More work on previous ....
I'm pretty happy with the way the gloves have come out. Overall the rig tweaks required are nearly done, with the obvious problem at the knees of the legging (JCM required there I suppose) and I have another problem with shoulder Up-Down that needs some work, not visible here.
I've decided to leave the suit as a single figure, except for the boots, because of the complexity of the model and rig - if I had started out smarter, and modeled around the default morph of V4 instead of the way I did it, this wouldn't be a big problem to split up, but in its current state I'm pretty reluctant to redo the work that was required to get it to this point with the morph intact. The boots will be a separate figure. Of course various parts of the outfit can be hidden by material or by bodypart as required.
Also shown is a trial version of a bulge morph for the low part of the breast, where the skin is exposed by the cutouts on the bra. I'm interested in hearing how that looks in particular. I don't have a whole lot of polys to work with there, so if this doesn't look appealing my other option is a displacement map (not hard to do).
Rendered in Poser 7, minimal postwork (blur). Enjoy, feedback welcome.
Comments (7)
CleonXXI
The lower breast bulge morph looks very natural and seems to work great with the costume, covering and straps both. The cutout part looks natural and not exaggerated. From what I see here, you've nailed that down perfectly.
hborre
The outfit looks pretty amazing. And you're right about the gloves, I can see how well fitting they are. I agree with CleonXXI, you did nail it perfectly.
PapaSkip
It looks great! The bulge morph at the bottom does look very natural. The cutouts look very good, really what you'd expect in that kind of costume. Excellent work!
3x3
cool pose and render
CHK2033
Excellent posing and render :)
vincebagna
Your work is more than amazing!!
Tracesl
excellent