Cloud SE by lumi
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Description
I tried to apply all of your tips. But there are still two little problems I have. "Flatness" of the Building. Diogonal stripes in the clouds.
I hope on your tips !!:)
Thanks vor viewing
BTW, rendertime was 11 hours.
Comments (12)
sim3344
Great job!!!
ragouc
Great light/atmosphere and scene.
wirepaladin
Very much improved! Keep going...
M2A
Good job . The clouds and the architecture are excellent work.
Lenord
What are the Render settings? Upping them might improve the flatness of the Building but that's just a guess. The clouds, just keep tweaking, I'm new at this MoJo stuff but I've learned tweaking never hurts. Well done Peqace
JAYBEEH
I think the buildings have plenty depth(much improved lighting from the last shot)....The terrain is more interesting too...Great POV!!....the one tree is a nice touch...Excellent work Lumi!!
woz2002
Agree with most here, the image has greatly improved IMHO. The render artefacts for the clouds have gone except the banding....which unfotunately I dont know the cause of. I have a similar issue in my Prutzcity Inhabitants WIPs. I ended up postworking with a smudge tool to remove it. I think its caused by the basis function but perhaps others have a bitter tip for you. The flatness on the mesh could be due to specular lighting values. To test what I do is place everything where I need them & then turn things off in the planets file list so that only the object i shown.. then pull a crop render as a test then tweak away...rinse & reapeat until satisfactory. then turn all back on & final render. Good mesh placement...shows control :) Nice shot Lumi.
beatoangelico
Excellent scene...!!! Bravo..!!!
prutzworks
cool mjw render
Alex_NIKO
Excellent work!
claudia02
Klasse Arbeit !
netlauv
Your colors and the render are wonderful my friend. Splendid pic, for sure ;0)