Mon, Sep 30, 10:01 PM CDT

SteamPunk Car WIP

Bryce Modeling posted on Mar 10, 2009
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Description


(zOmg...! She's still alive!) Welcome to my boolean madness...! ;-) See... This is the kind of trouble my love of staggering detail gets me in to. This one isn't anywhere -near- done, it still needs steering gears (which I just figured out how they might work), the rest of the suspension, some kind of brakes, the driver area, the piston rod thingies to drive the wheels, lights, and lots more... What's that word they invented for the cool looking technical stuff on the outside of starships, in Star Wars? Yeah. That stuff. Except I'm kind of a stickler about knowing (read: 'making up') logical reasons for what it all does. But... Poor Bryce 6.1 on my poor lappy is already -staggering- under the weight of the object count when I put all the pieces together to see how it's coming along... So, I kind of despair of it ever getting done. I mean... There's already over a thousand rivets, alone. Anyway. Yeah. It's all Bryce native modeling (if you can call Bryce assembly 'modeling'), nothing even converted yet... It seems to me converted objects are usually heavier than booleans they replace...? Also, finding a -lot- of interesting (read: 'very annoying') bugs in Bryce 6.1... Stuff I'm sure people who've had more time to play with it have already found, of course. Like, often trying to change origin point changes position point instead? And the rivets, initially created with multi-replicate processes, sometimes just decide they want to be closer together... Amazing. *sighs* I still have my school copy of Maya, but it's at home, and I can't get to it while I'm traveling - which I will be for years, maybe - and the lappy would cry at the weight anyway. Maybe it's time to look into Hexagon, Blender, or TrueSpace or something... Any suggestions? All I really need is Mad Modeling tools with capability for wild levels of detail, and maybe some UV capabilities for texturing... I could render anywhere, in the app in question, in Bryce, in DAZ Studio, hell, in Poser... Whatever. I just wanna get my mad scientist modeling groove on. ;-) Anyway. Thanks for looking. Been busy for a long time, but I look forward to trying to post more. Only credit is some metal textures I got... Somewhere. Else, I think. Sorry. :-/

Comments (7)


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necrophage

6:25AM | Tue, 10 March 2009

cool work so far! you could try hexagon or shade ... or modo - some have uv and texturing capabilities built in - never really got a grip on those things myself :(

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TheBryster

8:06AM | Tue, 10 March 2009

You could try modelling in B6.1 and asssembling in B5.5 if you have both apps. This is something BamBam does and something I will be trying after horrendous probs with the Flying Scotsman loco. Congrats on a great start to your model here. It looks sooo cool.

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DAM3D

5:00PM | Tue, 10 March 2009

Excellent modeling! very cool!

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mss

8:50PM | Wed, 18 March 2009

Very nice modeling... I've been playing with Bryce so it's nice to hear honestly what problems I may run into with my attention to detail...

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AGOR

5:41PM | Mon, 30 March 2009

Great JOB!!!

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HonorMac

6:11PM | Mon, 30 March 2009

Thanks, everyone... :-) Bryceter - Found some wonderful tips and ideas looking at some of your forum stuff on the Scottsman project. :-) Actually, I recently drove by this beautiful bridge in Pasadena, CA, and, between that and testing out Hex, Truespace, etc, I've not done anything else on the car just yet. I think the Colorado Boulevard Bridge will come first. Maybe I'll post the lamp object first, since it's done.

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katy555

10:01AM | Sun, 09 August 2009

Absolutely perfect and excellent design…


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