Fri, Nov 22, 10:50 AM CST

Heather - a really shadey character

Poser Work In Progress posted on Mar 13, 2009
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Description


This is my newest character Heather, who comes complete with a complete new, thoroughly unique skin shader. This shader endeavours to combine traditional jpg-based texturing with new shader-based make-up schemes. All credit to BagginsBill for anything that went right with this one, and you can blame me for anything that isn't working properly. When Heather is finished, she will come complete with 20 lip-colours, 10 eyeshadow / blusher make-ups, a skin shader and a set of lights that will make you think you just purchased an upgrade to Poser. Target date for release should be announced in the next few weeks, hopefully. I'm just working on masks for her nipples, palms of her hands, soles of her feet, and nails to allow the natural skin texture through. Most importantly, even though she will be completely unique, I intend to keep pricing in line with the global economy: i.e., affordable for us battlers. Heather is based on Victoria 4.2, and you will need her morphs++ to take full advantage... so to speak.

Comments (11)


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corvas

1:01AM | Fri, 13 March 2009

excellent image and character the shaders look very nice as does the character superb work

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qrud

8:53AM | Fri, 13 March 2009

great face. love it

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allisonbender

9:26AM | Fri, 13 March 2009

LOVELY!!! Tom

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Danter

11:13AM | Fri, 13 March 2009

Great work!

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callad

6:55AM | Sat, 14 March 2009

She has beautiful skin Robyn! I know you are a perfectionist sweetie so I can't wait to see the final product! Too bad it won't work in D|S.. (I think) but nevertheless I want to see it all!

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EdAB

3:54PM | Sun, 15 March 2009

Very nice work.

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P3Design

3:56AM | Mon, 16 March 2009

Wow, Robyn, I think she is amazing! Excellent texture and beautiful morph. Love her mysterious expression :)

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Panthia

11:08AM | Tue, 24 March 2009

and she's just as cute as her namesake....hehehehehehe

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DimitriElevit

5:46PM | Wed, 22 April 2009

nice colors and beautiful character =D

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kobaltkween

4:08PM | Tue, 17 November 2009

first, let me say that i'm a sucker for a side-long look. i don't know why, but i always find angled portraits more appealing. i love the hair style, and i think the skin shader is good, but based on callad's renders of your characters, it think they're both hiding the quality of your work. you have some great detail in the brows and (again, judging by those other renders) in the skin that's being lost right now. i love the contrast of turquoise and red-violet, but i think you're not showing the quality of your work as highly as you could. right now, i find everything a little too even for realism. that said, lots of Poser users like textures that are very even and smooth. i have similar concerns about her features. that is, if this were just artwork, i'd suggest finding some references and trying to make a slightly more unique face. that said, i'm not sure that more unique would be popular (unless you wanted to make a famous look-a-like). since i know D|S users like callad are important customers, you might include a tutorial about how to use the make-up masks in Photoshop. or maybe sell a separate flattened version? that way you could track use of each type better. also, if you're using any references or information for your makeup masks or colors, you might want to mention them to show how hard you work at realism (because i know you do work hard at it).

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mistressotdark

1:33PM | Mon, 01 March 2010

she does look very nice


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