Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (8)
NoelCan
Great render, good lighting, KICKASS BASS, WOW!! It's great to be back amongst friends.
thecytron
Nicely put together!
Redfern
Oh my! I gotta' show Little_Dragon what you did with Furrette! That Carrara hair brings the figure to a whole new level! Sincerely, Bill
Spacer_01
I know, it really does doesn't it? And theres absolutely no photoshop postwork either (save for signature added). Thats genuine natural fur highlights from using just a single light source. :) Addmittedly, my first experiment with Carrara's hair was making a shaggy looking Xeno-Wook. For me, applying Dynamic Hair onto Furrette and Furraldo felt like the next natural step. Serit's weighing in just shy of 600,000 hairs in 3 individual groups: body, face, and wild hair style. 1 pixel accuracy, good to best AA, takes a few hours to render on my Q6600. I love cats, am a cat owner, love Star Wars and their various felinoid species, so Furrette and Furraldo are two of my most favorite characters to work with, next to the XCC-900 model. I'm really hoping there will be some more clothing items made for the Fur characters- especially for the digitigrade variant. (the digitigrade is why I love the Furs so much over Daz's V3/V4 creature morphs, or RDNA's A3/H3 based Furries ) :) Redfern - If you and Little_Dragon like this piece, wait til you see the next Fur render I'm working on. Its really going to showcase how awesome Little_Dragon's models really are. Also, if both you and Little_Dragon want to put this and future pics on your websites, your more than welcome to.
Biffowitz
Fun render and characters, nice work on the big cat!
Spacer_01
Thx Biff! Serit was fun to work on. Its a little bit of work, especially that wild 80's rocker-esque hairdo I was going for. Even without dynamic fur, Furrette and Furraldo are fun to use. From the base figure, theres enough built in morphs to make a variety of Anthros from. They're available at Little_Dragon's site here
JeffersonAF
Excellent.
Seaview123
Really cool looking trio. I really like the fur effects. Very sharp rendering!