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Dodge Chanllenger R T

Cinema 4D Transportation posted on May 02, 2009
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Description


Hello again, Now I present you my newest car actually finished. It is a Dodge Challenger R T. It has been designed, layout and rendering completely with Cinema 4D. The main texture is more interesting is a material with two layers. The base layer is a matt red paint and an orange top and polished crystal. I used a Fresnel reflection and HDRI environment. To reflect on the ground I used a texture of dispersion. The other texture maps have been easier to treat (Bodypaint 3D). For the final render I used Final Render. The image took 10 hours to render at a resolution of: 2400x3200 dpi. Here is a shortened version because of space (kb) JPG file. More,coming soon ... -oOo- Hola de nuevo, Ahora os presento mi último modelo de coche realmente finalizado. Es un Dodge Challenger R T. Ha sido diseñado, trazado y renderizado completamente con Cinema 4D. La textura principal que es la más interesante es un material con dos capas. La capa base es una pintura roja mate y la superior una naranja cristalizada y pulida. He usado una reflexión fresnel y un entorno HDRI. Para el reflejo sobre el suelo he usado una textura de dispersión. Los demás mapas de texturas han sido más sencillos de tratar (BodyPaint 3D). Para el render final he usado Final Render. La imagen ha tardado 10 horas en renderizarse con una resolución de: 2400x3200 ppp. Aquí presento una versión reducida por cuestión de espacio (kb) del fichero JPG. Próximamente, más...

Comments (5)


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tempest967

3:26AM | Sat, 02 May 2009

Sweet. My favorite "new" muscle car. Hopefully it will be around for a bit, considering Chrysler's recent woe's. Excellent work.

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arlivre

5:36AM | Sat, 02 May 2009

Great modeling and render 5++

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Ghost29

2:22PM | Sat, 02 May 2009

Nice modell, but why don't you use HDRI environment?

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jotaele

12:29AM | Sun, 03 May 2009

Hi Ghost29, That's a good question and believe it much thought before making the final render, in fact I pretesting using HDRI but as it was an interior scene I chose to not use that type of lighting. Just as I used the map of environment textures car. Best regards,

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JCD

11:35PM | Sun, 03 May 2009

Killer model!


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