Tom Peters is an illustrator, graphic designer, and writer. His early career included serving as Technical Illustrator at Interstel, subcontracting to NASA, supporting several projects related to the Space Shuttle.
Tom served as the Technical Editor for Digest Group Publications, as well as providing many illustrations within the DGP product line, producing material for the TRAVELLER RPG.
Tom has provided art work for almost every version of Traveller, including MegaTraveller, Traveller: The New Era, Marc Miller’s Traveller, and GURPS Traveller.
In addition to his illustrations for Traveller, Tom has provided art work for West End Games’ TORG, Game Designers’ Workshop’s Traveller:2300 (later changed to 2300 A.D.), Space:1889, and Challenge magazine , FASA’s Renegade Legion, and Battletech games, among others.
Tom’s involvement in the Game Industry continued through the ’90s, moving from the paper and pen field to computer gaming. He joined Virtual World Entertainment, Inc. In 1992 as an artist, working on concept art, interface design, and visual game development. He then migrated to graphic and marketing design and finished with the company as the Marketing Art Director. His completed computer game projects include TESLA BattleTech and Red Planet, Microprose’s MechCommander, Hasbro Interactive’s Axis and Allies: Iron Cross, and Microsoft’s MechAssault.
As a freelance Illustrator, he has provided cover paintings for acclaimed authors Sharon Lee and Steve Miller’s Liaden Universe Companion 1 and 2, as well as two of their Chap Books. He has worked with Science Fiction author Allen Steele on the visual and functional design of the spacecraft in Steele’s novel Spindrift.
Tom currently lives in Illinois, just west of Chicago, with his wife, Diane, and 4 semi-autonomous Greeligs. He works as an Adjunct Professor at DuPage Community College, teaching Adobe Photoshop, Illustrator, and other digital graphic tools, and continues his career as a graphic artist and illustrator.
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Comments (8)
mgtcs
Amazing sci-fi composition, excelent work Congratulations!
JOELGLAINE
Looking really kick-ass! If you want, thickening up the encounter shield might be a good idea. Comets are debris magnets and a couple yards of even Styrofoam with an aluminum liner would be an effective high-speed projectile stopper. One thought I read about somewhere is water ice with a liner of some metal for outer planets debris shield. It's solid (at those temperatures and can be used on-board for life-support and fuel.
arcas
I like how this is coming together A LOT! Real sexy craft. Can't wait to see it textured to the nines.
geirla
Ah... fuel tanks near the crew section for shielding, I get it. Very well thought out and very nice looking! Great job so far! The only question I would have is: how do those dish antennae pitch on those mounts? Or does the whole ship have to change heading if that's needed?
Biffowitz
Nice modeling work, it's looking good so far!
dbrv6
Stunning WIP! Great craft. Did you do the central elevator shaft on this one - have a hard time judging if its there or not.
TomPeters
There is a central service shaft, dbrv6, but it's only used by servicing bots. In this case, the distance between the Lifesystem and the reactor allows minimal shielding weight in the propulsion module. But its too "hot" for crew much more than halfway down the spine. geiria, I'm working on beefing up the pitch hub on the antennae-they're there, but not very visible from this distance. Joel, Yep, I'm going to be enlarging and thickening the shield. Stay tuned! Thanks for the feedback, everyone! -Tom
dcmstarships
looking good. I always admire SF artists who take on the challenge of doing near future spaceship designs.