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Mistress of shadows...

DAZ|Studio Gothic posted on Jun 11, 2009
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Description


I should have called it, "The Trans Map Nightmare" since it took almost a day and a half to render. Post-work in PSP9 & PS7. Thanks for looking. Design and object credits: RMTH Bianca by rebelmommy & Tiltedhalo Masquerade's Eve by Aery Soul Paris Tail Hair by Swam & Goldtassel Arcadia Colonnade by Kelc BRC Dark Rose by Ravenhair Bouquet for BRC Dark Rose by Moyra

Comments (22)


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anitalee

5:19PM | Thu, 11 June 2009

Wonderful

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Seahorse

5:24PM | Thu, 11 June 2009

It was obviously worth the wait! Fantastic!

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PeterN64

5:27PM | Thu, 11 June 2009

Beautiful character !

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Darkglass

5:30PM | Thu, 11 June 2009

Sensational scene & character amazing amount of details very well crafted quality work & render well worth the effort!!!!

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necrophage

5:40PM | Thu, 11 June 2009

cool scene, pose and atmosphere!

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schonee

5:45PM | Thu, 11 June 2009

Wow she looks wonderful and I love the gloves. Great scene!

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starfire777

6:40PM | Thu, 11 June 2009

Beautiful character and scene!!!

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Mousson

6:43PM | Thu, 11 June 2009

sooo wonderful !!!!

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crender

12:05AM | Fri, 12 June 2009

so awesome and well done!!! +++555

shotgung0d

3:23AM | Fri, 12 June 2009

A day and a half render time? Such is why I've sworn off environment lights and their absurd render times. lol, if it ain't done in 2 hours it gets cancelled. The work that went into this is obvious and it looks very good. The only things that would have possible made it better would be some slight dof and perhaps some postworked fog to separate the ground from the sky.

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Tracesl Online Now!

5:24AM | Fri, 12 June 2009

wonderful scene, excellent character

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Rainastorm

5:57AM | Fri, 12 June 2009

lol well it turned out awesome for such a render...well done!:-)

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cipher_X

6:09AM | Fri, 12 June 2009

shotgung0d, thanks for the idea on the fog that is a good idea. For DOF I am not looking for realism, but illustration so I think the DOF would not fit the style. There were no enviroment lights used at all. There were 6 default Daz Studio distant lights all running raytacing, 1 spotlight and 1 distant light set to specular. I believe the long render time was due to all the trans-mapping and the raytacing. From what I hear every light in a scene that runs raytraced shadows doubles the render times...or close to it. Thanks for your input it is much appreciated. =)

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RodolfoCiminelli

7:16AM | Fri, 12 June 2009

Wonderful and very creative realization.....!!!!

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thecytron

8:56AM | Fri, 12 June 2009

Xcellent composition!

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DarwinsMishap

9:35AM | Fri, 12 June 2009

Fantastic piece, definitely a favorite. The raytracing does indeed lengthen the rendering time considerably-that is an issue of mine as well. The longest running render I went through was close to 40 hours...with six lights...and LOADS of transmaps. SO know your pain. :) Lovely work!

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Cimaira

10:39AM | Fri, 12 June 2009

WOW, beautiful work, well worth the wait.

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Zazou

11:36AM | Fri, 12 June 2009

Gorgeous artwork !

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elfin12u

6:43PM | Sat, 13 June 2009

OK...so for US all your efforts were worth it!! I'm not sure if the jury is still out as to how you feel about it. This certainly is an exceptional piece of art you've shared with us, And I thank you for it!!!!

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Thetis

7:57AM | Mon, 15 June 2009

striking scene, love it

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amirapsp

12:00PM | Tue, 16 June 2009

Beautiful work...Hugs

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giovanino

1:08PM | Wed, 24 June 2009

Excellent job 5+


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