Sat, Jan 4, 11:41 PM CST

Base (WIP)

Bryce (none) posted on Jun 01, 2002
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Description


I need idea's here guys.. I wanna know how i could change something add something give something more light.. im only about 25 percent done so lots of idea's are welcomed.

Comments (5)


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Patrick_210

12:25AM | Sun, 02 June 2002

This is looking pretty cool. Sometimes I will disable the sunlight and light my daytime scenes strictly with spotlights for more dramatic effect. You might want to crank up the resolution on your terrains, too. Neat concept.

tuttle

5:41AM | Sun, 02 June 2002

Looks promising (the ship in the middle is great). I agree with Patrick 210, but I go futher - I NEVER use the skylab sunlight in any of my scenes (and I rarely use the skylab clouds). Spot sources produce much more realistic light, more dramatic light and are more controllable. For my pieces MESAGAMO!, The Sugar Plains & Migration On Ciel, I positioned a giant spot source far from the camera, to emulate the sun. If you place the source too near the scene, the shadows will not be parallel and things will start to look odd. Once you've got the sunlight looking good, you can add dim spot sources all over the place to light up areas that are too deep in shadow. Even better, if your processer is up to it, add a hemispherical light cage of, say, 100 very dim lights, over the immediate scene. This will simulate true-world ambience for an ultra-real effect, although it will increase your render time massively - by about 10X (80X if you use soft lighting). Keep up the good work.

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thewhitestar

10:52AM | Sun, 02 June 2002

As a fellow B5 fan(as if you can't tell by the name!) I really like what you have done so far..As a newbie I can't offer much in the way of help other than suggest using Photoshop or another image manipulation program to import people into the scene and to play with lighting effects...It will cut down on your rendering time that way.

Dreadnaughtzeta

3:20PM | Sun, 02 June 2002

the only thing i'd say, besides what already has been said, is to maybe tweak the texture on the shadow vessel a bit. I've been trying for a long time to get a realistic shadow tex, so i know how hard it can be. Cool job, though, love this so far.

Mrdodobird

9:56PM | Mon, 24 February 2003

K. You asked for suggestions, here they are. As for adding something, I would add landing legs to the ships, or maybe pipes that come up and grab onto the bottom, holding them in place. Change the point of view to on the platform, looking up at the big ship, seeing it looming over, giving it more drama. Maybe make it darker, lightening up the platform, highligting it.


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