Tom Peters is an illustrator, graphic designer, and writer. His early career included serving as Technical Illustrator at Interstel, subcontracting to NASA, supporting several projects related to the Space Shuttle.
Tom served as the Technical Editor for Digest Group Publications, as well as providing many illustrations within the DGP product line, producing material for the TRAVELLER RPG.
Tom has provided art work for almost every version of Traveller, including MegaTraveller, Traveller: The New Era, Marc Miller’s Traveller, and GURPS Traveller.
In addition to his illustrations for Traveller, Tom has provided art work for West End Games’ TORG, Game Designers’ Workshop’s Traveller:2300 (later changed to 2300 A.D.), Space:1889, and Challenge magazine , FASA’s Renegade Legion, and Battletech games, among others.
Tom’s involvement in the Game Industry continued through the ’90s, moving from the paper and pen field to computer gaming. He joined Virtual World Entertainment, Inc. In 1992 as an artist, working on concept art, interface design, and visual game development. He then migrated to graphic and marketing design and finished with the company as the Marketing Art Director. His completed computer game projects include TESLA BattleTech and Red Planet, Microprose’s MechCommander, Hasbro Interactive’s Axis and Allies: Iron Cross, and Microsoft’s MechAssault.
As a freelance Illustrator, he has provided cover paintings for acclaimed authors Sharon Lee and Steve Miller’s Liaden Universe Companion 1 and 2, as well as two of their Chap Books. He has worked with Science Fiction author Allen Steele on the visual and functional design of the spacecraft in Steele’s novel Spindrift.
Tom currently lives in Illinois, just west of Chicago, with his wife, Diane, and 4 semi-autonomous Greeligs. He works as an Adjunct Professor at DuPage Community College, teaching Adobe Photoshop, Illustrator, and other digital graphic tools, and continues his career as a graphic artist and illustrator.
Â
Â
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (14)
theprojectionist
Superb,this would look great in Celestia Bravo
arcas
Smokin'! :)
geirla
Ooh, another nice job. The details are great: you've got earthglow on the moon, the red-hot radiators, the (ultra-, mostly) violet exhaust. Only question is: are the drop tanks where those thruster pods are? If so, wouldn't it be better to put them on the main body?
JOELGLAINE
Impressive scene. .1 gee? WOW. Loads of thrust for intra-system use. Much higher delta Vee than conventional ion thrusters. Another wonderful picture! Keep them coming!
TomPeters
Hey,geirla! Thanks for the compliments, and thoughtfully looking over the design. As will become apparent when those tanks separate, they represent over half the ship's mass on launch. The idea was to have big reaction control system units on the tanks to provide attitude control while the tanks were on, then a whole other set of jets, much smaller, that provide attitude control once the LH2 tanks are gone.
SIGMAWORLD
Excellent modeling and render!
duo
Wonderful spaceship design! Great interpretation of the Leonov russian spaceship!
Biffowitz
Fabulous artwork, I love the full size view!
Bambam131
Hey where's that atmosphere around the moon?, just kidding. This is another find example of a well though out ship design. The only thing that is missing is the ray gun.......;-) I always found it fascinating how so many picture we see of spaceships show them arm to the teeth with weapons. Your picture paints a very optimistic view of what the future holds for humankind and one that I support 100 percent. Too bad Obama killed the Constellation program. In the big picture it would cost less today to keep the program on track than say waiting 20 years down the road to restart the program. Just another example of not seeing past the end of your nose as to the benefits that this program will bring to everyone. Excellent work as always Tom! Cheers, David
Penters
Great modelling work and text too.
dbrv6
Excellent! Scene and narrative.
Keith
If you're considering realism, you wouldn't have radiators at 90 degrees to each other: they'd just be radiating heat into each other.
TomPeters
Thanks for all the thoughtful comments! Keith, from my research on the subject, a 90 degree angle is sufficient to keep the radiators from interfering with each other, with some more recent radiator technologies. I'll go and do some more homework, though. I'm making certain technology leap assumptions with this design (mostly the ones Arthur Clarke made in the book) like the Sacharov drive, and a workable, space capable MHD powerplant, and I suppose I could wave my hands and explain there's been some breakthrough with radiator tech, but I'm striving to keep this one firmly in the "plausible" category. -Tom
AlphaWolf007
You do lightwave very well sir!