Who is 'Markal'?
Markal is Mark Edwards who lives in Mississippi – originally from Indianapolis, Indiana. I retired from the U.S. Air Force in 2003 after 23 years and decided to stay here in the warm gulf coast south along with my wife, two daughters and three grandchildren.
How long have you been rendering/doing computer graphics?
My last five years in the Air Force I designed and developed computer-based training. We used PhotoShop, Flash and even wrote code in HTML, so I guess I started in the late 90’s. My terragen work began in 2003.
Do you have traditional art experience?
No real art experience just the standard art classes in high school and college.
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What are you currently working on?
I’m working on a collaboration with a Bryce artist…he is making a ship for one of my space landscape images. Learning Terragen 2 and possibly Vue may be in the works soon.
What software/equipment do you use and why?
Software used is Terragen .9.43, PaintShopPro 7 and LunarCell. I use an outdated Dell Pentium 4, 1.4GHZ, running Windows XP. I was going to upgrade but, this very large screen HDTV deal fell into my lap so I had to upgrade my other love…. watching Blue-Ray movies…first. Hopefully I’ll upgrade to a quad 4 before the end of the year.
What do you think your best piece of work is and why?
One of my latest favorites is Rigel III. The foreground is a stone BMP overlay I applied in Terragen…. the shading and shadows were in-line with the sun angle and it worked very well. The only post work was the LunarCell moons and I think they also add a realistic touch. It still amazes me how computer graphics can make an imaginary place look so real and believable.
Why do you like to work with 3D software?
It’s a fun hobby for me and when I focus on the work it carries me away from the hustle and worries of this world.ÂÂ
Who/what inspires you?
All the wonderful artists here at ReRo are great inspirations. National Geographic Magazine, NASA and all the space missions has also influenced and inspired me. Of course our creator….Almighty God….the greatest artist of all.
How has this online community (Renderosity) enhanced your work, relationships, and learning?
Not only comments but also other artists sharing their files have helped me grow artistically by leaps and bounds.
Parting Comments / Advice to other Artists?
I try to focus on what I love. I have a passion for Space Art so 99% of my work is Space art. Some may think I need to branch out and explore other areas but I say branch out to what….something I don’t love? Go with what you love and your rewards will be many.
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Comments (24)
Savage_dragon
Cool! ")
choronr
Ok; open the 'node view' and go to the 'terrain'. You find 'heightfield generate' (or, in your case (heightfield load). Right click on either one of those to find 'heightfield adjust'. Open it and select the height you want (use the slider; or, type in the number - you may play with this until you find the height you want. As for the 'jaggies' you experienced with the moon and terrain, find the 'Anti-aliasing' and set it higher than what you now have. You should have a much smoother moon and terrain. Regarding your dust clouds, I would suggest you try lowering the cloud density by 1/2 or more and reduce edge sharpness. You may have it looking more like a real dust storm. I also would lower the altitude of the cloud somewhat. No need to continue using Lunercell moons when you can do a pretty good job with planets with TG2. Finally, do you sell vacuum cleaners at Lowes?
artgum
Cool work Mark; if you go to the heightfield, you can add an operator for several adustments including height. What quality are you setting the atmo at? Both planet 2 and planet one settings make a difference. Crashing...yes, it's caused my lower parts to pucker several times in the tech preview. Just keep workin' it man- you'll be wowing us in no time.
mikeerson
this would look awesome animated.
geirla
Very nice! The realism of TG2 is worth your struggles with it, in my opinion.
shayhurs
Cool!
scifibabe
Wonderful billows of sand from that sandstorm. Great feel of impending danger. Wonderful terrain and moon. Really cool scifi work.
mmax.ch
very well down
Naoo
Great & cool!
bloodnok
I like it Mark. Great stuff Can't offer 'techie' advice which others above have helped you with. However, aesthetically and realistically, my own experience of sandstorms in The Gulf is that they come at you as a Wall -- not as clearly defined 'clouds' ........ But, hey!! That was here on Earth, not on Sirus :)
pclavett
Wow ! Even in TG2 you get that "off-world" look ! Great scene Mark ! Keep it up man !
WeeLaddie
I've sent you a "sandstorm" clip file extracted from my "Phalli of Min" render which you may find useful. I'm sure Bob is right with the the amended AA settings to ameliorate the jaggedness of your planet. It could also be that your displacements on the planet are too big. Lowering that sandstorm cloud is also a good move. It's getting better all the time (with a little help from your friends). Sorry, that Beatles line just kinda popped into my vacuous head.
Kattey
Can't provide any critique, because I just like that picture :)
thecytron
Interesting cloud shape!
BenBischop
Awesome...!!!
Danny_G
Great image Mark, Image like this should put air in your tires !! Very nice
LindaMcC
Awesome scene! Excellent low clouds, lighting and terrain work. Very impressive, mark.
inkydigit
now that's what I'm talkin about!...freakin awesome job! another way to restrict the height of the terrain is shown by Matt in this thread over at Planetside Forums: http://forums.planetside.co.uk/index.php?topic=7548.15 hope it helps...keep up the good work!
ppetersen
WOW!!!!!!!!!!!! Definitely another world here Mark. In awe yes, I am... so far for you to have come, and I love the terrain, surfacing and those awesome clouds. It fits all of it.
stardiver
Boy, that front's rushing in.
DreamersWish
A very threatening looking place! Fantastic work!
Chaosphoto
yikes, run like hell !!!
corleonis
Thumbs up my man!
KatesFriend
Excellent.