I've worked with Poser since April '07, most commonly with fantasy/mood themes, or to express my current obsession with Sherlock Holmes. I have lots of fun experimenting with procedural textures, I love playing with lights and camera angles, and I hope one day to join the ranks of modellers. In my renders, I usually don't do post work, preferring instead to utilize the program's native features, or to re-do a render if something went wrong. After more than a year of that I've recently branched out to Carrara and haven't looked back since.
I also do erotic images, some of which are posted to my gallery at www.renderotica.com under my username elena_c. I'm also at Y!Gallery under elenacalderas.
I do commissions. For more information, look at www.elenacalderas.com.
In real life, I'm a middle-aged female with a degree in biology, working as a scientific consultant, with lots of outré hobbies that no one would believe me anyway (started with medieval reenactment and becoming really strange from there).
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Comments (3)
Spacer_01
Nice work! The resemblance is pretty bang-on. Lighting, soft shadows and skin texture look good, and the hair is fitted nicely. Thats an interesting texture on the shirt. The beard looks alright for making use of Carrara's dynamic hair. The only suggestion with the beard I have is, it could be made to look a little better with the bridge lining up is if you covered the area around the mouth, then took the Apollo face template, and in a paint program, outline in black, a beard shape, fill it in with white, then black-out everything else (layers would help), and then load it into the hair height channel for the dynamic hair in the texture room. What this does is essentially let you paint the polys over a rough area for the hair, and then further 'groom and sculpt' a more natural defined shape to the hair / beard / fur in which the polygons on the model don't allow. Also you can control the height, including tapering the edges with shorter hairs by adding shades of grey, or a black to white gradient, as white = full length, and black = zero length, and the shades of grey make up the sloping height inbetween. Hope this helps some. theres a tutorial by Holly2000 at the daz forums that illustrates using a height map in a fur / hair tutorial pdf. Keep up the good work. I'm always happy to see a fellow Carrara user making use of the dynamic hair. :)
ThomasMacCallum
Coolness! :) I see you got an in depth crit on the beard, not many have attempted a Carrara beard before and whilst ther is ALLWAYS room for improvement, you achived something better than could have been done with transmapped Poser content. KUDOS!
moviehawke1
This is a great scene .. the character morph/modeling is remarkably like the real McCoy ... using the Carrara hair (tricky work at best!) is an excellent touch.