Fri, Dec 20, 8:53 PM CST

Grease Monkey

Carrara/RDS Film/TV posted on Sep 28, 2009
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Tony Stark, hands-on engineer. ***** Credits: Apollo Maximus with my character morph, ModaCuts Hair (AprilSH, DAZ), Zikeo's ArmourX faceplate. Scene and goggles are freebies I found on this site (don't know who made them, sorry). Tank top is part of Apollo's package, with my texture. Beard is Carrara hair.

Comments (3)


)

Spacer_01

9:32AM | Wed, 30 September 2009

Nice work! The resemblance is pretty bang-on. Lighting, soft shadows and skin texture look good, and the hair is fitted nicely. Thats an interesting texture on the shirt. The beard looks alright for making use of Carrara's dynamic hair. The only suggestion with the beard I have is, it could be made to look a little better with the bridge lining up is if you covered the area around the mouth, then took the Apollo face template, and in a paint program, outline in black, a beard shape, fill it in with white, then black-out everything else (layers would help), and then load it into the hair height channel for the dynamic hair in the texture room. What this does is essentially let you paint the polys over a rough area for the hair, and then further 'groom and sculpt' a more natural defined shape to the hair / beard / fur in which the polygons on the model don't allow. Also you can control the height, including tapering the edges with shorter hairs by adding shades of grey, or a black to white gradient, as white = full length, and black = zero length, and the shades of grey make up the sloping height inbetween. Hope this helps some. theres a tutorial by Holly2000 at the daz forums that illustrates using a height map in a fur / hair tutorial pdf. Keep up the good work. I'm always happy to see a fellow Carrara user making use of the dynamic hair. :)

)

ThomasMacCallum

12:01PM | Wed, 30 September 2009

Coolness! :) I see you got an in depth crit on the beard, not many have attempted a Carrara beard before and whilst ther is ALLWAYS room for improvement, you achived something better than could have been done with transmapped Poser content. KUDOS!

)

moviehawke1

9:00AM | Thu, 01 October 2009

This is a great scene .. the character morph/modeling is remarkably like the real McCoy ... using the Carrara hair (tricky work at best!) is an excellent touch.


0 132 0

01
Days
:
03
Hrs
:
06
Mins
:
11
Secs
Premier Release Product
CW_Viljo for Genesis 9
3D Models
Sale Item
$22.95 USD 40% Off
$13.77 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.