Bullet-Time by Morpheus2002
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Description
At last I've got round to making a lasting tribute to the best film ever created! Please comment and rank.
Comments (7)
Modulok
LOL, the matrix on saturday morning cartoons hehe. Cool cool.
Tibbe
hahahaha, actually the face of the guy looks like Max Payne :
Lorenzo55
Hahahaha!! Eat your heart out Keanu!!! :-D
KidAmnesiac
andrew.... u are such a gimp! as for u young bob! i love it! the guns are pretty cool heheh! i think the way u graduated the pic into matrix code could be done better - take a look at this (it's not my pic but i think they did it really well here) www.renderosity.com/viewed.ez?galleryid=184484 u been improvin your ass off bwoy!
Morpheus2002
Nice one Lemma! And thanks to all those die hard Matrix fans like myself for commenting. If anyone does know a way of getting a smoothe graduation from one image to another please tell me, I have photoshop but I'm not very good with it so I rendered it textured and in Matrix code and used photo-impact (a free imitation of photoshop) to mask the selection of the right half and copy it into the textured picture.
powerlitup
cool matrix!
spaceboy
i advise to renderer dude and background separately, with different textures - matrix and standard. save dude as png vith alpha chanel. then, go to photoshop.place background-matrix. make two new layers, one blank and one with background-standard. The blank layer should be under bckground-standard. Now pre&hold alt, and click on line between these two new layers. lower layer now serves as mask for layer above. thus You should see nothing of background-real. Now take brush, or anything, and paint in mask layer ewerywhere you want to upper layer be visible. use selection & paint bucket for largest work, big brushes for raw work, small for fine. Now open your dude picture. go to channels tab, ctrl+click alpha channel. this makes selsection just around rendered stuff, leaving blank areas out of selection. Copy dude, paste in image you worked before - that backgrounds. Use same technique as with bacground for making parts matrix and parts world. i hope this is understandable. if not, try to contact me, and i try to explain some more.