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Bullet-Time

3D Studio Max (none) posted on Jun 06, 2002
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Description


At last I've got round to making a lasting tribute to the best film ever created! Please comment and rank.

Comments (7)


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Modulok

3:12PM | Thu, 06 June 2002

LOL, the matrix on saturday morning cartoons hehe. Cool cool.

Tibbe

3:46PM | Thu, 06 June 2002

hahahaha, actually the face of the guy looks like Max Payne :

Lorenzo55

5:01AM | Sat, 08 June 2002

Hahahaha!! Eat your heart out Keanu!!! :-D

KidAmnesiac

7:21AM | Sun, 09 June 2002

andrew.... u are such a gimp! as for u young bob! i love it! the guns are pretty cool heheh! i think the way u graduated the pic into matrix code could be done better - take a look at this (it's not my pic but i think they did it really well here) www.renderosity.com/viewed.ez?galleryid=184484 u been improvin your ass off bwoy!

Morpheus2002

11:46AM | Sun, 09 June 2002

Nice one Lemma! And thanks to all those die hard Matrix fans like myself for commenting. If anyone does know a way of getting a smoothe graduation from one image to another please tell me, I have photoshop but I'm not very good with it so I rendered it textured and in Matrix code and used photo-impact (a free imitation of photoshop) to mask the selection of the right half and copy it into the textured picture.

powerlitup

4:20AM | Mon, 10 June 2002

cool matrix!

)

spaceboy

2:53PM | Sun, 16 June 2002

i advise to renderer dude and background separately, with different textures - matrix and standard. save dude as png vith alpha chanel. then, go to photoshop.place background-matrix. make two new layers, one blank and one with background-standard. The blank layer should be under bckground-standard. Now pre&hold alt, and click on line between these two new layers. lower layer now serves as mask for layer above. thus You should see nothing of background-real. Now take brush, or anything, and paint in mask layer ewerywhere you want to upper layer be visible. use selection & paint bucket for largest work, big brushes for raw work, small for fine. Now open your dude picture. go to channels tab, ctrl+click alpha channel. this makes selsection just around rendered stuff, leaving blank areas out of selection. Copy dude, paste in image you worked before - that backgrounds. Use same technique as with bacground for making parts matrix and parts world. i hope this is understandable. if not, try to contact me, and i try to explain some more.


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