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Beth TWG Armor

Lightwave Modeling posted on Oct 23, 2009
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Description


Modeled, surfaced/textured, weight & morph mapped, rigged and animated via LightWave. Hair & fur rendered via Sasquatch plug-in for LightWave. Post-work in PhotoShop CS2.

Comments (5)


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Little_Dragon

4:39PM | Fri, 23 October 2009

Mind you, I don't normally give useful advice about armour, but I must admit I'm not sure about the practicality of those shoulders. Sure, the upward/outward sweep is jaunty, and permits a wider range of motion, but I suspect it might also have a tendency to catch, rather than deflect, attacks. The glancing angle will direct any blows inward, toward the neck ....

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whitepony

5:03PM | Fri, 23 October 2009

Good point about the design of the armor in the shoulder area. Hadn't thought about that. Hmmm, could design a ring of metal around the neck that would be angled outward. Some of the reference material I uncovered shows a medieval suit of armor with just such a design.

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ShadowCat101

6:09PM | Thu, 29 October 2009

Armor is always a hard one when you want to move the chracter, and always needs planing. i think it looks pertty cool. would like to see a back shot. nice work.

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whitepony

8:03AM | Sat, 31 October 2009

thank you... question? Is there any particular reason why you wish to see the back?

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EdKline

9:41PM | Fri, 14 May 2010

Awsome lady... as allways.


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