Hello hello!
A little about me:
I first learned about Poser many many years ago, but just wasn't able to get into it. A friend at work had Poser ver 4, and IÂ was able to try it, but it was a paradox for me:Â I was fascinated by being able to work with digital models since my own drawing skills amounted to stick men. The two big drawbacks were IÂ really disliked P4's interface, as well as the price of the program. But yet it stirred a spark and fire within me. Many years passed, as IÂ admired 3d artwork made by others on the net, and coming across the odd freebie model or prop that i'd archive until a day perhaps a an alternative to Poser came around. Finally almost a year ago I discovered Daz Studio... It was like a re-introduction to this fascinating world of 3d art.
It was kind of a face palm moment when IÂ dug out the freebies stuff i saved and extracted them. Alot were not models but materials for existing packages. But not all was lost, There still was some good stuff I could start dabbling with, such as the free stuff at Vanishing Point, Mr.Sparky's and JCHoagland's various sci-fi stuff. Those renders were like a baby's first steps, very limited, very basic single renders as I stumbled through getting familiar with the program. IÂ never bothered to save any of those renders, and my runtime was a mess. Everything was dumped into a single runtime, and most of it useless. That was educational in itself, going back to square one.
That was just the tip of the iceberg. Daz Studio had that little forest diorama, usable only with certain camera angles. There was only so much one could do with that, and trying background photos lacked character shadows when rendering. Well, it was time to buy stuff, which started a catalyst that couldn't be stopped. Everyone here probably knows that - once you start, its impossible to stop. I don't smoke but I guess IÂ finally knew what smokers said about having an addiction, and how hard it is to quit.
During the Daz sales I picked up Carrara 3d Express, and IÂ was hooked anew. Same or similar Daz Studio interface - the on-character realtime joint movement controls - the 3axis arrows and 3 axis rotation sphere. Having access to live sky and terrain generation had sold me. The following month IÂ upgraded to the full 6.0 while it was still onsale. And there the adventure had begun and continues to this day. The adventure was learning - how to start making good looking renders. And Carrara's manual was cryptic, non-informative, and it was largely trial by error and discovery. Something thats still an ongoing process even today. I'd like to say i've come a great ways, and I still have a long ways to go.
Other Hobbies:
Roleplaying Games.
Call me an oldschool gamer, I've been playing since before 2001. It first started with BioWare's Bauldur's Gate, and only progressed from the computer game style to the more traditional pen & paper style, as well as post-by-play and play-by-email incarnations of P&P. Almost always, I first begin with a character concept before anything else. To me, thats the most important - what sort of character type and role will he/she in the group. Next step starts with the character details like name, gender, species (if applicable), visual looks, attitude, behavoir, of course these details aren't concrete yet. Next part of the details are stuff like family, homeland / homeworld, friends, and often this begins to form a written character backstory. As I begin to gather details, the story starts to write itself, filling in further gaps and information as IÂ go, sometimes adjusting a detail or few. And slowly the character becomes alive. All this can be a page or several pages, even a miniature fan fiction story. The more thats written, the more lifelike, vivid and fleshed out the character is that IÂ can play. Only after this process, do IÂ tackle the stats. More often than not its a multi-class character build, but the stats are made to represent the character concept as best as the dice system will allow.
I love Star Wars, but also sci-fi and fantasy in general. Be it books, movies, games, rpg's. Crossovers are always fun too!
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Comments (12)
NoelCan
Love the character as she is though it is totally Your decision! Remember,. You said negative things about My choice of hair on one of My prime characters? I just continued to use it anyway.. You could make the endoskeleton a type of Trademark in Your renders, it really does look super cool.. Can't You work out a way to combine the guitar into an axe/plasma/laser rifle? When I was in Las Vegas in "06" I saw a stainless steel guitar in the shape of an Axe. Totally appropriate for Your Theme.. A combination Guitar/Weapon could be COOL.. Anyway. I have always looked forward to Your comments/suggestions/advice. Thanks for the opportunity to return..
ssteph
Wow.....awesome image, amazing fur on the sabre tooth beasties. I like that fact she is using music as a weapon of choice and I like the part borg look.
sim3344
Awesome work!!!
Spacer_01
@ Noel - Thanks for always being honest, regardless of what. I'll have to give the combo-guitar a try. I think she will become one of my trademark characters. I also have a few more lined up with a couple projects that are still WIP. @ ssteph - Thanks! Thats Carrara's Dynamic Hair applied and brushed on the cats. First time I've tried the sabertooth morph found in the Daz Big Millennium Cats. They're an older product but still highly versatile. Interesting you mention music as a weapon of choice. I wasn't intending it consciously, however I'm also a fan of Robotech / Macross. Its an anime legacy series that uses music as a fundemental part of their culture. They even use it in space combat as a weapon, a moral booster for their fleet, while broadcasting it out loud demoralizing the enemy aliens. Particularly in Macross 7, they took a radical step in creating a fighter squad "sound force" which the veritech jets have mounted speakers, and the pilots play their instruments while piloting in combat. Kinda a wild concept to wrap one's head around. Either you like it or can't stand it. Just thought I'd mention it. But thanks for bringing up the music as weapon concept. Glad you like the 'borg effect'. It was a tough one to figure out and get working to look good. Also took alot of trial and error testing until i got it right. @ sim3344 - thanks man! ... Thanks for the feedback, critique, opinions and comments sofar. Keep them coming, as I really appreciate it.
J5ive
It looks awesome like this! I like the guitar! But I am a guitar player not a fighter lol.
StudioArtVartanian
Excellent!!!!
Blackstone61
Well a guitar IS sometimes referred to as an axe soooo..... Excellent work.
fullquiver
The cats look really great. I like the character you are developing. Will be interesting to watch.
chabot
fantastic work! She is a nice mix of the Terminatrix and a cool rocklady!
Ridley5
The cyborg is VERY cool..OT- reminds me of an old cartoon, the galaxy rangers..in one episode, they had their ranger rifles shaped as guitars.
PSDuck
Hmmm...weapon: better than the guitar. Maybe no weapon at all! Depends on what you are trying to convey. Great render!
Madbat
Did you notice that the end of the guitar neck looks like a hig heel shoe? Really nice shader work on the face!