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Shattered Temple

Vue Architecture posted on Nov 15, 2009
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Description


Hi and thanks for clicking in. "Shattered Temple" is basically a materials study for a larger piece. I was really trying to get the weathered stone looking right and found I had something that looked pretty cool so I finished it. The structure is "Temple Ruins" from DAZ. I saved it out of DAZ Studio as an obj file and loaded it into Thomas Luft's free Ivy Generator software. I made several Ivy props for the temple and loaded those back into DAZ Studio, then exported the whole thing as an obj file for import into Vue8i. I did the initial work in Studio because the obj import and export scales and positions correctly so long as you keep the same settings in import and export.. so I had the temple with Ivy objects all set to import into Vue cleanly. In Vue I set up the Ivy leaf and stem materials, making sure to apply backlighting to the leaf material. Then I moved on to the stone. The stone is entirely procedural and composed of several layers. There is a base material with a complex fractal bump composed of a fine noise function for the bumps and a larger fractal pattern for the chipped areas. Over that is a darker mossy material which is just applied to the undersides of objects.. you cannot really see that here due to the POV angle, but it's there. Over that is a similar dark material with a custom alpha function to make the streaks. Over that is a lichen material that tends to favor flat surfaces. Finally the entire structure is covered with an ecosystem of little pebbles that are applied to horizontal surfaces. Whew - complex indeed. I threw in a couple of Vue grasses just for variety and assigned a green grass material to the ground plane (off camera) just to get the reflected light looking good. I spent a lot of time twidling with the atmosphere trying to produce some cool looking godrays, but I couldn't get anything I liked so I dumped the idea and went with a standard atmosphere that would show off my materials well. Lighting is global radiosity and the image was rendered with the atmospheric and lighing quality settings maxxed out. Render time was around three hours, wiht the majority of that being the global radiosity pre-pass. Postwork consisted of some levels adjustment and hue & saturation tweaking in photoshop. Thanks as always for your comments and critique.... I was really pleased at the reactions to "Life Will Find A Way."

Comments (33)


evs69

2:14PM | Sun, 15 November 2009

Gorgeous structure and light!

)

anitalee

2:14PM | Sun, 15 November 2009

Excellent

)

FrankT

2:24PM | Sun, 15 November 2009

Nice, lot of work went into it and it shows

)

arbee999

2:28PM | Sun, 15 November 2009

Wow!! Awesome work (as usual..;-)

)

geirla

2:31PM | Sun, 15 November 2009

Fantastic detail and materials!

)

Umbetro38

2:31PM | Sun, 15 November 2009

I like here the POV and the light

Tugpsx

3:06PM | Sun, 15 November 2009

Very nice. After your last few images, I went searching for similarities in Carrara including the pebbles. Guess I'll have to break out the Vue. Thanks for more mini tutorials keep it up.

)

SIGMAWORLD

3:28PM | Sun, 15 November 2009

Excellent image!

)

Believable3D

3:31PM | Sun, 15 November 2009

Fabulous.

)

grafikeer

3:42PM | Sun, 15 November 2009

This is probably the best use of Daz's Templr Ruins that I have seen yet...excellent use of the ivy generator(will have to try this!),and the stone textures are fantastic...KUDOS!!!!

)

arcas

3:46PM | Sun, 15 November 2009

Heh - I almost get vertigo from this :)

DancingCat

3:50PM | Sun, 15 November 2009

Nice job! Thanks for the mini-tutorial on how you did this and for the reference to the ivy generator. Would love to see more angles on this scene. I really like your stone procedural! Could you apply it to a figure (ie. a weathered statue)?

)

dragonmuse

3:52PM | Sun, 15 November 2009

Wonderful work.. I have used that product but never had anything even remotely this good turn out from it.. well done on the textures.

)

jclP

4:29PM | Sun, 15 November 2009

nice POV and the light

)

Tholian

4:33PM | Sun, 15 November 2009

Technically and creatively superb. I feel I'm standing on a crumbled edge of the place looking down and in. Fantastic.

)

Seaview123

4:44PM | Sun, 15 November 2009

Excellent work! Great job on the details. Really nice looking scene.

)

Revelation-23

5:58PM | Sun, 15 November 2009

Looks neglected and forgotten. Oh, and awesome, too!

Winther

7:24PM | Sun, 15 November 2009

Very nice work, good job on the textures :)

)

kobaltkween

8:16PM | Sun, 15 November 2009

this is really gorgeous. and i have to say that i'm really impressed at you working so hard at a new software after gaining so much expertise in D|S. it's difficult to change systems like that. i always love the results of that ivy generator. are the leaves polygons,or could you easily adapt the type of vine? the lighting and materials look great. i'm wondering if they use gamma or sRGB correction? i love the mood of this piece. it feels very insular and secluded, but full of light.

)

swjkie100

11:42PM | Sun, 15 November 2009

Love the PoV, and detail! Excellent job!

)

ThomasMacCallum

2:36AM | Mon, 16 November 2009

Superb quality, your style really shines through in this piece (I can see Ugluc and Fluffy in this place).

)

London224

3:23AM | Mon, 16 November 2009

Nicely done!!

)

PhilW

7:31AM | Mon, 16 November 2009

Fantastically done - great work on the texturing!

)

faroutsider

7:52AM | Mon, 16 November 2009

Abandoned but very much alive. Outstanding texturing and layering of materials. I'm definitely looking forward to further explorations of this place...

)

kftate

9:33AM | Mon, 16 November 2009

Fantastic! Great textures and foliage. Excellent work!!

)

callad

12:48PM | Mon, 16 November 2009

The lighting really brings this image to life! Love the POV, textures and Ivy as well! Outstanding!

)

Kindredsoul

4:46PM | Mon, 16 November 2009

I like the realism and lighting on this, great plants too.

)

DanB-Creations

9:52PM | Mon, 16 November 2009

A realy nice camera angle. 5/5

Kattey

8:36AM | Sat, 21 November 2009

Stone looks natural but it is a bit too uniform on all surfaces. The same shade of grey, the same relative cleaness of the texture. I suggest to use slight material modifications on each stone group - one of tint/hue/color and second of "dirt" which would add some larger but subdued pattern to stone. Otherwise a very nice picture :)

LadyLight

1:11PM | Sat, 21 November 2009

Great POV and texturing.. love the ivy as well

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