global ambience pushing by tedsimon
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Description
a double post from cornucopia on an interesting topic with view on animations and flickering (GI and AA flicker).
A test of how far global ambience can be pushed towards realism. Usually realism = global radiosity in VUE. But GR is no good for animations. Also the terrain is a normal terrain, not a procedural, which makes it applicable for animations.
I think the scene just needs some more colour matching (ecosystem, stone material) and proper terrain sculpting and it would look convincing. That's like the holy crail for animations: global ambience, normal terrains...and still really realistic, I mean really realistic.
Comments (6)
Richardphotos
realism on a new level
tennesseecowgirl
Fantastic work.
Danny_G
Great render
jclP
tres realistic,nice job
kftate
Very lovely scene! Excellent done!!
A.C.Wolfe
Very nice view!!