Sat, Dec 21, 7:39 PM CST

::: italian wine is better :::

Cinema 4D Realism posted on Dec 20, 2009
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Description


just kidding about the Title!! ;) HAPPY CHRISTMAS TO ALL THE COMMUNITY!!!! MY BEST WISHES DaveEf __________________________________________ W.I.P. ** best view at full size!!*** render engine: maxwell render 1.7.1 lighting: 2 emitters + HDRI enviroment Scene: Cinema 4D V. 10.102 fluid: reaflow 3.1.7

Comments (8)


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Radar_rad-dude

11:19PM | Sun, 20 December 2009

A most splendid modeling achievement and render! A Best Wishes for this Season and Merry Christmas to you as well!

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tstray1

12:16AM | Mon, 21 December 2009

Great modeling!!!!!

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strata

5:18AM | Mon, 21 December 2009

Excellent presentation. I would turn the gradient background upside down though for better contrast on the upper rim of the glass. All in all, great! :) Strata

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thecytron

8:06AM | Mon, 21 December 2009

Xcellent presentation!

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5391151

11:30AM | Mon, 21 December 2009

Cool4D

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-seek-

2:44PM | Mon, 21 December 2009

great render man. it came out great

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Becco_UK

5:44PM | Mon, 21 December 2009

Nice WIP. If you take this to a final then perhaps increasing the resolution of the particle emitter and/or adjusting mesh resolution would give you a 'sharper' wine. The fluid at present looks a bit 'thick'. As alraedy, mentioned the glass could be defined more with different scene lighting. Have you tried Maxwell Render 2 yet? That lets you use Realflow particle data directly within within Maxwell Studio and apply motion blur to the fluid. The tests I've seen look very good.

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daveef

9:09PM | Tue, 22 December 2009

hi everybody I'm late ... sorry .. I was busy... First of all thanks for the comments and suggestions. I appreciate it. @Becco. the resolution mesh is ok... the smallest drop of wine is thick about 2 mm ... I already tried to increase the resolution of the particles, but seems that just only influences the quality of the interaction between the particles. I'm trying a different ligthing setup .. I was thinking about turning upside down the gradient as Strata said. to the next update then... Thanks!!! DaveEf


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