Mon, Dec 23, 3:03 AM CST

Dragon's Dawn

Vue Fantasy posted on Dec 23, 2009
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Description


This one is for theShore... who has been asking for 'proper' wings for the DAZ Millenium Dragon since Day 1. The star here is Swidhelm's excellent set of replacement wings for the DAZ Millenium Dragon. These wings feature a comforming set of 'arms' and 'fingers' that replace the Mil Dragon wings and a Poser Dynamic Cloth wing membrane. Those who know me, know that Poser and I do NOT sit horses... I find the interface difficult and counter-intuitive. (I know - that's just me, so please, no hate mail from those who feel I'm not validating their choices sufficiently - it's all cool in the tools dept, okay?). Well, these wings made me open P6 and work though the included cloth room tutorial to get these results. My point being: that if *I* can manage it, anyone should be able to... heh. Really, they are that awesome! I cannot say enough nice things about the product and included documentation. It'll be interesting, figuring out how to integrate this into my workflow but I can tell you that I will not be using the default Mil Dragon wings again... ever. Okay, enough gushing. The Dragon is DAZ Mil Dragon 1, Tower is Stonemason's 'Tower Ruins' from DAZ with some added Vue material layers.... much like 'Amid the Ruins.' Terrain was sculpted in the terrain editor to match up with the tower. I love the Vue8 terrain editor! Being able to sculpt the terrain 'around' the scene objects is a feature I now cannot live without. I used Gillbrooks' Eco Grass on the hillside and tower and I tried out Martin Frost's Mosses from RDNA on the tree. Atmospherics - spectral atmosphere with Global Radiosity lighting. Two cloud layers, one Volumetric Cirrus and one Spectral2 Cumulus layer. I worked the cumulus clouds intensively to get the feeling I wanted from them using Dick (eonite) Scherzinger's "Cloud Control" tutorial from Cornucopia 3D. Excellent Tutorial! Rendered with my modified 'Final' render settings and quality on Clouds and Lighting cranked to '4' took about twelve and a half hours at 929x1200. Postwork in Photoshop included some levels adjustments, hue and saturation tweaking and a thin layer of noise to pull things together. I was very interested in maintaining a unified color palatte on this one.. the image really didn't start to come together until I tried the dawn sky and then it began to make some sense to me. Yes, I know I'm kind of reading from Michael Whelan's playbook on this image... but if you're going to steal - steal from the BEST. I'm not 100% happy with the composition.. I made some modifications to the wing pose on the dragon's right wing to try to balance things a little about midway through building this, and added the tree in the lower right to try to balance it.. but it still feels a little left heavy to me. No, I don't kow what's got him so worked up... that's for you to imagine, now isn't it? Please feel free to leave any constructive critique you might have - it's always appreciated.. but to answer Callad's question from last time it's also perfectly fine to just leave an opinion. I appreciate ALL of your comments. Best wishes from the team here at Ten Thousand Tadpoles Studio to all of you for a safe, happy and healthy holiday season and a joyous and art-filled new year!

Production Credits


Comments (31)


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MysticDaniel

10:09AM | Thu, 01 April 2010

love this render theSea, found you I guess lol

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