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Poser 7 vs Poser 8

Poser Modeling posted on Jan 19, 2010
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Description


Got Poser 8 today and loaded it up. Thought I'd do a comparison between Poser 7 and Poser 8 right out of the box. Now admittedly I haven't fiddled with Poser 8 for more than just a few hours at this point, and there's all sorts of tweaking that I need to learn about the new intricate lighting. Lighting is the big improvement, in my book. Particularly light attenuation (fall-off). This render shows how it's handled in Poser 8 and how it's not handled at all in Poser 7. There's only one point light. Both renders are of the exact same scene, one in Poser 8 and one in Poser 7. The only thing that was changed between them is that the Poser 8 version had some light options enabled in the render settings that aren't available in Poser 7. No other lights were added or taken away. The Poser 8 render on the left is a bit washed out, and from what I gather that's an easy problem to make happen if you don't know what you're doing yet. Obviously I need to work some more. Still, it's a pretty big difference in the way things are handled between the two. The final Poser 8 render (which took forever to render out) looks more like what the preview window shows at any given time. And though Poser 8 has some nifty OpenGL stuff to make that happen anyway, I didn't have it turned on and it still ends up looking more like what you expect. So that's a plus. Anyone else make their first render in Poser 8 with all the fancy lights turned on and then freak out when the red dots started showing up? Took me a little while to realize what the deal was with that. (It was pre-calculating the ray traces and what not - it's normal and goes away when it does the final pass). I flipped out. Figured my old computer just couldn't hack it. It's going to take some getting used to.

Comments (7)


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jefsview

12:43AM | Tue, 19 January 2010

the red dots are only when IDL is enabled. But, yes, Poser 8's lights are a helleva lot better, and I have been using the "inverse square falloff" option on point lights for some nice effects. A lot of new learning, or re-learning of Poser lights with all of the new options. Plus there are some new python scripts in P8 -- one is lighting control, the other Dimension3D's render options. Have fun playing with your new toy. Can't wait to see some Poser 8 renders from you.

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Killebrew

1:22AM | Tue, 19 January 2010

It took me two years of fiddling to get where I am with Poser 7. I hope it doesn't take another two years for Poser 8. That IDL red light thing really messed me up. I didn't let it finish. I kept stopping it and tweaking with settings to see if I could fix it. Finally I walked away and let it go. That's when I realized that it's part of the normal process and will render out fine if you just stop fiddling with it and let it do its thing.

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uncollared

8:06AM | Tue, 19 January 2010

I got posers 8 a couple of months back, but haven't transfered everything over yet. so still working with poser 6

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zhaanman

11:19AM | Tue, 19 January 2010

You know you do this guy too much justice He looks Awesome the point of view the lighting and the build all Wicked tightness!!

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Radar_rad-dude

8:24PM | Tue, 19 January 2010

I am impressed! The lighting looks like it mimics real life better, that is for sure! Thanks for sharing your experience! I am looking forward to more!

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mgtcs

10:20PM | Tue, 19 January 2010

This is really incredible my friend, thank you for sharing with us!

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crender

2:48PM | Thu, 21 January 2010

Excellent work!!!!


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