Thu, Jul 4, 5:28 PM CDT

Open Minded

Mojoworld Abstract posted on Jan 20, 2010
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


An adaption on my last submission "Minds Corner". I consider myself to be an Open Minded individual & since my last post leans more towards a closed mind..hence a corner, I thought it would be fun just to have a more colourful & open image. Here being open minded allows the light to shine in, break down walls & colour the drab & dreary :-) Created with Mojoworld Volumetrics plugin by D Lavrov with post filters in Ulead Photoimapct 11 plus framing & text. Rendered actual size at AA3 GD0, Vol R/T shadows enabled, 3hrs (approx)on QC 2.83hz, 4GB Ram, 1GB gfx. FSV Recommended Crits welcomed, please drop a comment :-) Wºz™

Comments (19)


)

SIGMAWORLD

2:00PM | Wed, 20 January 2010

Interesting work.

)

Octaganoid

2:05PM | Wed, 20 January 2010

Another great abstract woz !!!

)

Lenord

2:14PM | Wed, 20 January 2010

Very cool man, curiouser and curiouser. Zero geometry detail, interesting. Great reflective mats and forms, incredibly creative use of MoJo ::Clapping:: Peace

)

woz2002

2:14PM | Wed, 20 January 2010

If your wondering how I created all of these abstracts rom a single planet..its quite simple really if you have the Volumetrics plugin. Fisrtly download planet "Reflecta". Open the file & navigate to the Sine Surface. here you want to access the Function for the shape. In here there are 5 nodes that really do all of the work. 1> Base Occurance - it has a value that you can slide from 0 to 1. 0 will give more open space & blobby forms, whilst 1 will give more crammed & tower like structures. If you see nothing dont worry..you will need to play with the other nodes also. 2> Divide node - this divides the amount of Hex Lattices that are created on the surface...so the higher the value the less created. Divide by 1 = the Base Occurance Value in the range from 500 to 12,000 (as created by the curve). 3> Hex Lattice Noise (top) - this is the node that is subtracted from the basic Hex hex lattice shape placed on the surface, so we dont have just sright uprights etc but have cutouts or twisted forms. 4> Constant - This ADDS mass to the overall structure. The higher the value the more solid the shape created, lower values will move more towards your hex lattice Noise you created & into nothing (only accepts integers). 5> Added Noise (bottom) - This forms 90% of the image in conjuntion with the shape you created with the Base Occurance & HL Noise & Constant & Hyper mixer combined together. --- Editing all of the Noise basis functions will give differing results. I have used Distorted Noises as basis functions & your really looking for smooth looking forms that rent too noisy in the distorted noise basis preview window. I tend to use a lot of WHITE creations...but all depends on how you set things up in the whole FG. Theres lots of tweaking & playing with shapes then shifting sliders & looking at the outputs PLUS dont forget tolook at inverting or changing the basis function curves----all have affect :) Hope it helps & Enjoy.

)

curveemark

2:46PM | Wed, 20 January 2010

ace - could the indivirual elements be combined into an animation/gif - weird

)

woz2002

3:04PM | Wed, 20 January 2010

Yes the whole thing can be animated...its Volumetric-ally formed, so you make it fluid in motion by editing values over time. In fact I might give it a bash Just for the sheer hell of it :))) Would take a few days+

)

Half-Baked

4:14PM | Wed, 20 January 2010

Awesome render!

)

wirepaladin

4:35PM | Wed, 20 January 2010

Really great! The blocks of not-rendered geometry are a problem, though. I think that it's due to the simple sine shapes and their low 'Roughness' value. My experience with Volumetric surfaces is that (much like when rendering Mojo Primitives or MJT) the simpler the shape, the more rez you have to add to the geometry of the object. In the case of Mojo, that means higher GD. For Volumetrics, it's more complex: I suggest trying a much smaller 'Min Step Size' value and slightly higher 'Refinement Steps'. 'Reliability' should also be higher than default settings. It takes a lot of tweaking. Great creativity factor, WoZ-san :)

)

woz2002

5:51AM | Thu, 21 January 2010

Cheers for the tips WP :)

)

JAYBEEH

9:20AM | Thu, 21 January 2010

Nice variation on your previous post Woz.....the colors compliment each other perfectly....very inventive as usual...Great work mate!!

)

thecytron

11:41AM | Thu, 21 January 2010

Interesting design work!

)

Slav

10:10PM | Thu, 21 January 2010

Very nice.

)

prutzworks

2:56AM | Fri, 22 January 2010

cool 3D abstract & colors

)

Hubert

6:26AM | Fri, 22 January 2010

Interesting! Cool shapes, wonderful coloring/atmosphere and nice nested reflections!

)

Alex_NIKO

10:33AM | Fri, 22 January 2010

Wow! fantastic result with using Volumetrics plugin... You really succeeded in this!

)

quantumgoose

7:12AM | Sat, 23 January 2010

Great work Woz!

)

Danny_G

11:49AM | Sun, 24 January 2010

Excellent work

)

efflux

2:51AM | Wed, 31 March 2010

Excellent. Beautiful shapes and colours.

arthez

2:02AM | Sun, 10 July 2011

fantastic - really art - well done vision


2 121 0

02
Days
:
06
Hrs
:
30
Mins
:
31
Secs
Visual Novel Poses for Genesis 9 and 8.1
3D Figure Assets
Sale Item
$14.99 USD 50% Off
$7.49 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.