Open Minded by woz2002
Open full image in new tab Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.
Description
An adaption on my last submission "Minds Corner".
I consider myself to be an Open Minded individual & since my last post leans more towards a closed mind..hence a corner, I thought it would be fun just to have a more colourful & open image. Here being open minded allows the light to shine in, break down walls & colour the drab & dreary :-)
Created with Mojoworld Volumetrics plugin by D Lavrov with post filters in Ulead Photoimapct 11 plus framing & text.
Rendered actual size at AA3 GD0, Vol R/T shadows enabled, 3hrs (approx)on QC 2.83hz, 4GB Ram, 1GB gfx.
FSV Recommended
Crits welcomed, please drop a comment :-)
Wºz™
Comments (19)
SIGMAWORLD
Interesting work.
Octaganoid
Another great abstract woz !!!
Lenord
Very cool man, curiouser and curiouser. Zero geometry detail, interesting. Great reflective mats and forms, incredibly creative use of MoJo ::Clapping:: Peace
woz2002
If your wondering how I created all of these abstracts rom a single planet..its quite simple really if you have the Volumetrics plugin. Fisrtly download planet "Reflecta". Open the file & navigate to the Sine Surface. here you want to access the Function for the shape. In here there are 5 nodes that really do all of the work. 1> Base Occurance - it has a value that you can slide from 0 to 1. 0 will give more open space & blobby forms, whilst 1 will give more crammed & tower like structures. If you see nothing dont worry..you will need to play with the other nodes also. 2> Divide node - this divides the amount of Hex Lattices that are created on the surface...so the higher the value the less created. Divide by 1 = the Base Occurance Value in the range from 500 to 12,000 (as created by the curve). 3> Hex Lattice Noise (top) - this is the node that is subtracted from the basic Hex hex lattice shape placed on the surface, so we dont have just sright uprights etc but have cutouts or twisted forms. 4> Constant - This ADDS mass to the overall structure. The higher the value the more solid the shape created, lower values will move more towards your hex lattice Noise you created & into nothing (only accepts integers). 5> Added Noise (bottom) - This forms 90% of the image in conjuntion with the shape you created with the Base Occurance & HL Noise & Constant & Hyper mixer combined together. --- Editing all of the Noise basis functions will give differing results. I have used Distorted Noises as basis functions & your really looking for smooth looking forms that rent too noisy in the distorted noise basis preview window. I tend to use a lot of WHITE creations...but all depends on how you set things up in the whole FG. Theres lots of tweaking & playing with shapes then shifting sliders & looking at the outputs PLUS dont forget tolook at inverting or changing the basis function curves----all have affect :) Hope it helps & Enjoy.
curveemark
ace - could the indivirual elements be combined into an animation/gif - weird
woz2002
Yes the whole thing can be animated...its Volumetric-ally formed, so you make it fluid in motion by editing values over time. In fact I might give it a bash Just for the sheer hell of it :))) Would take a few days+
Half-Baked
Awesome render!
wirepaladin
Really great! The blocks of not-rendered geometry are a problem, though. I think that it's due to the simple sine shapes and their low 'Roughness' value. My experience with Volumetric surfaces is that (much like when rendering Mojo Primitives or MJT) the simpler the shape, the more rez you have to add to the geometry of the object. In the case of Mojo, that means higher GD. For Volumetrics, it's more complex: I suggest trying a much smaller 'Min Step Size' value and slightly higher 'Refinement Steps'. 'Reliability' should also be higher than default settings. It takes a lot of tweaking. Great creativity factor, WoZ-san :)
woz2002
Cheers for the tips WP :)
JAYBEEH
Nice variation on your previous post Woz.....the colors compliment each other perfectly....very inventive as usual...Great work mate!!
thecytron
Interesting design work!
Slav
Very nice.
prutzworks
cool 3D abstract & colors
Hubert
Interesting! Cool shapes, wonderful coloring/atmosphere and nice nested reflections!
Alex_NIKO
Wow! fantastic result with using Volumetrics plugin... You really succeeded in this!
quantumgoose
Great work Woz!
Danny_G
Excellent work
efflux
Excellent. Beautiful shapes and colours.
arthez
fantastic - really art - well done vision