Mon, Sep 30, 10:04 PM CDT

Eagle-Reservat

World Builder (none) posted on Jun 21, 2002
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Description


Last frame rendering, figure from Poser (objsequenz)

Comments (5)


BorisB

4:31AM | Fri, 21 June 2002

wonderful athmospere and nice water with waves from the eagle(!) the reflections are excellent!

ericsart2000

6:02AM | Fri, 21 June 2002

A helpful comment for improvement could be to experiment (a lot) with the coloring and photometry (use low-values) of the vegetation, the lighting and what you can do with the sky and fog, to create realism of a special 'mood'. Besides that is the water and reflections very good and especially the waves indicating the last action of the eagle is a briljant and orignal 'brainwave' you had, great !

)

Alfons

9:00AM | Fri, 21 June 2002

I agree with ericsart2000, the trees and grass are to heavy green and i don't see shadows of the trees. The water and the eagle look great :)

capt morgan

10:41AM | Sat, 22 June 2002

Yes, very nice foreground with the water and the eagle, buts its the background that needs some tweaking to make this more "real".

Igor_Borovikov

12:43PM | Mon, 01 July 2002

I like the image and with some extra work it could be just "wow!". Couple of things that I would definitely work on: - there should be something behind forest and hills. There shouldn't be many things there. But without more hill tops and hazy distant objects the scene does not look very real. It is like the horizon is missing. To add those horizon objects you can make another landscape mesh, scale it and move behind the lake. Because it will be in the haze, probably it is possible to get away without vegetation, just textures, on that extra mesh. - water-terrain boundary is often a problem. There should be some change in vegetation where terrain meets water, or a narrow strip with no vegetation at all and with a different material. A sandy or dirt beach could help to address this. Great job anyways! ...and I hope to see new revisions ;-) --Igor


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