Tue, Oct 1, 3:28 AM CDT

Head Update

3D Studio Max (none) posted on Jun 27, 2002
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Description


I changed the texturing, and upped the polygon count, just for you guys. I added a bit of reflection in the eyes. Enjoy guys. Any comments are welcome good or otherwise.

Comments (9)


X-Titan

2:04PM | Thu, 27 June 2002

Oh yeah, and I left the teeth as they were, because I don't need them to be detailed, and I don't have enough time to add detail.

quino

6:36PM | Thu, 27 June 2002

cool! cant see the ears now :/

Maybe you could try to change the upper-front-teeth, they are too similar and its looking like 1 big teeth

X-Titan

6:50PM | Thu, 27 June 2002

I inted to actually fix the teeth and make them more real once I have the time, but for now, most of the time was spent on the texturing of the face. Thanks for the comment, in the next update, I'll be sure to include a side view so that the ears are visible as well.

)

Modulok

1:41AM | Fri, 28 June 2002

All comments welcome....well here goes ;) I'd add some purple or dark dark blue under the eyes with black wrinkle lines, I'd bring the brow line down more around the eyes, make the lips purple-ish black, and give the teeth more of a rotted away look when you get time. Perhaps some speckles on his head...just my 2.5 cents worth. Looks good though, love them cheekbones.

X-Titan

10:49AM | Fri, 28 June 2002

Hey Modulok! Thanks for the great input. You really have an eye for detail. In fact I was thinking of doing some of that stuff but you really gave me some new and great ideas. Thanks a ton. POWERLITUP, I think that the only reason you wrote this is because I critisized your model, and I "told it like it is", because I'm not gonna lye to you because that way you'll never be motivated to improve if everyone tells you that you're good. I'm my greatest critique. Perhaps that is why I've improved so much on my own. Personally, I don't have one piece of work that I'm completely happy with. I know I can be a lot better, and that's why I keep trying to learn new things and get better. Anyway, enough jibber jabber, I appreciate all and any comment you guys might have. Thankse for commenting.

)

spaceboy

12:12PM | Fri, 28 June 2002

You improved a lot from time i last saw some of your works! For head i suggest make bigger point of chin. I also think, that making teeth and gums one piecce with texture should make a LOT of polygons. Just make about four shapes, ald loft them along horseshoe path. There is one more thing. This dude seems to be zombie. And if he is he should not have so pink/red gums, as this color is caused by blood in capillaries.

dandavis

5:02PM | Sun, 30 June 2002

YIKES!!!!!!!

X-Titan

6:53PM | Sun, 30 June 2002

Yikes!(I guess it's a good thing) That's a new one. Kool thanks for commenting.

)

malfunkshun

3:33PM | Sat, 06 July 2002

good work X, I would say that the brow needs to be a little thicker, it looks kind of sharp at the edge (just my opinion). maybe the nose needs some more detail. the way the gums meet the teeth is kind of odd. are you using morph targets for that expression or is he just modeled that way?


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