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Throne of the Sun

Terragen Space posted on May 23, 2010
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Description


TG2, World Machine 2 2049 terrain "Towers 2" Minor level adjustments in PSP7. Thanks!!

Comments (20)


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azrabella

11:19AM | Sun, 23 May 2010

Nice one, Mark. 5*

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geirla

11:45AM | Sun, 23 May 2010

Wow. That looks almost photographic!

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jmb007

12:21PM | Sun, 23 May 2010

splendide image!!

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shayhurs

12:57PM | Sun, 23 May 2010

Excellent job!

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artgum

2:19PM | Sun, 23 May 2010

A striking image- I really like that nebula sky.

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grafikeer

3:00PM | Sun, 23 May 2010

I agree with geirla,this is very photographic...great light and mood in this!

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Rich2

7:12PM | Sun, 23 May 2010

Image mapping the background - nice effect, Mark. I'll have to do a "large sun" maybe after I learn how to work with TG2...

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peedy

12:13AM | Mon, 24 May 2010

WOW, fantastic terrain! Gorgeous sky! Corrie

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SIGMAWORLD

12:54AM | Mon, 24 May 2010

Very nice Terragen scene!

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X-PaX

5:53AM | Mon, 24 May 2010

Very nice work.

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Danny_G

11:15AM | Mon, 24 May 2010

Nice Mark, killer terrain and textures

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amapitodd

9:28PM | Mon, 24 May 2010

Great composition, lighting and colors.

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volcomman1

2:26PM | Tue, 25 May 2010

excellent!

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kasalin

8:37AM | Wed, 26 May 2010

Fabulous, my friend !!

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Naoo

12:01PM | Wed, 26 May 2010

Cool Mood!

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DreamersWish

8:54PM | Wed, 26 May 2010

A very dramatic looking terrain! Fantastic Sci-fi image!

Kattey

10:29AM | Sat, 12 June 2010

Like an eye of the tired elder god. Seriously nice image.

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DukeNukem2005

6:12AM | Wed, 16 June 2010

This is a very beautiful!

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KatesFriend

3:36PM | Fri, 25 June 2010

That is quite a spectacular site. The colours are very effective in this.

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corleonis

3:48PM | Thu, 15 July 2010

I agree it is spectacular! Love the silhouette and the sky! The texture seems too flat to me though, have you tried changing the projection type of the image map shader (for the rock texture), try changing it to 'plan y - edges xz' instead of using 'camera projection', it will be projected from vertically above onto the terrain....also try side x and side z, and playing with the tiling settings (one side much higher value than the other to squish it into looking correct from the camera) hope that helps :)


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