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Cinema 4D Science Fiction posted on Jun 01, 2010
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Description


a little project i ve start, and grows atm.

Comments (10)


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corinthianscori

4:32PM | Tue, 01 June 2010

Fun lighting. Makes some nice cross-shadows from the bars. Is the bloom from the lights done in post or in-engine?

macmuelli

4:39PM | Tue, 01 June 2010

i m not happy atm with the lightning. The bloom is done by the engine. No Postwork so far. The scene has around 90 k polys.

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DAM3D

4:40PM | Tue, 01 June 2010

awesome environment!

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njb2000

4:45PM | Tue, 01 June 2010

Nice wide angle scene great looking image!

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steve100

5:22PM | Tue, 01 June 2010

Looking good

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wblack

10:16PM | Tue, 01 June 2010

Looks great so far, I really like the illuminated column bases for the consoles, nicely done.

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riko

11:34PM | Tue, 01 June 2010

My suggestion would be to try to give the edges a bit of a bevel, they look razor sharp now. A nice plug-in for that (since C4D's own bevel implementation sux) is chamfer maker. That will also give a bit more nice light effects. When it comes to lighting try to use GI. Start with one area light and see how you can improve upon it

macmuelli

1:29AM | Wed, 02 June 2010

U right, the edges needs bevel, they look razor sharp atm. The scene it selfs got 2 array lights atm and one flat light. The picture is rendered without GI. I would like to have an effect like a neon light, but the Direction of the light dosent looks well. Any ideas how to get such an effect? Thx for your suggestions, more is realy welcome. It would be also interesting to find an tutorial , How to create an holografic light effect. Atm i work with animations on the "Alpha channel include the illumination channel.

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rj001

2:15AM | Wed, 02 June 2010

nice modelling work

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ragouc

5:13AM | Fri, 18 June 2010

Very good sci-fi room and modelling


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