room 1 by macmuelli
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Description
a little project i ve start, and grows atm.
Comments (10)
corinthianscori
Fun lighting. Makes some nice cross-shadows from the bars. Is the bloom from the lights done in post or in-engine?
macmuelli
i m not happy atm with the lightning. The bloom is done by the engine. No Postwork so far. The scene has around 90 k polys.
DAM3D
awesome environment!
njb2000
Nice wide angle scene great looking image!
steve100
Looking good
wblack
Looks great so far, I really like the illuminated column bases for the consoles, nicely done.
riko
My suggestion would be to try to give the edges a bit of a bevel, they look razor sharp now. A nice plug-in for that (since C4D's own bevel implementation sux) is chamfer maker. That will also give a bit more nice light effects. When it comes to lighting try to use GI. Start with one area light and see how you can improve upon it
macmuelli
U right, the edges needs bevel, they look razor sharp atm. The scene it selfs got 2 array lights atm and one flat light. The picture is rendered without GI. I would like to have an effect like a neon light, but the Direction of the light dosent looks well. Any ideas how to get such an effect? Thx for your suggestions, more is realy welcome. It would be also interesting to find an tutorial , How to create an holografic light effect. Atm i work with animations on the "Alpha channel include the illumination channel.
rj001
nice modelling work
ragouc
Very good sci-fi room and modelling