The images I have chosen to show on Renderosity are just a small sample of my 2D vector and 3D CGI artwork. Interested viewers are invited to also visit my personal website: http://www.dcmstarships.com BIO I enjoy creating original designs of speculative starships, space stations, and futuristic architecture. I started out using TrueSpace for 3D modeling and rendering. Now, I use Rhino5 for 3D modeling and rendering. 2D touch up work on my images is done with Corel Draw and Corel Photo-Paint. For backgrounds, I have used Hubble Space Telescope photos, Universe Image Creator, Lunar Cell and various Photoshop tools provided by fellow Renderosity artists. In addition to making my own artwork, I enjoy reviewing the work of other 3D CGI artists, especially those also doing spaceships. I try to support my fellow Renderosity artists by making supportive comments on those images that catch my eye. I like to buy science fiction themed 3D CGI parts and custom photoshop brushes from the Renderosity Marketplace as another way to support my fellow artists.
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Comments (4)
RG19
Space ships on TV and Movies always seem to move at the speed of the plot :) The orginal Star Trek series used the maritime terms, half speed, quarter speed anything to get this hulk moving :) Super design work!!!
shayhurs
Nice!
geirla
Nice views
Darklorddc
I like the Ventronian launch. I use low percentages of lightspeed for the sublight speed of my capital ships. For fighters and launches, I use speeds in the hundreds of MACH. For scaling, it's about (and this is rough) MACH 300 to get from the earth to the moon in an hour. But the most important speed for such small vessels, particularly if involved in tactical manuevers, is not total speed, but rate of acceleration, which is usually measured either in G's of thrust, or kilometers (or miles) per second squared. This is because relative speeds are going to be vastly different based on where the ships started, and the important aspect will be how fast they can accelerate in order to engage or escape their enemies.