Doak by Kyouryoku
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Description
Here is a character I created, named Doak. He is my most detailed model up to date.
I set him up with blendshape and put bones in him, but I ran into a little problem. It appears my computer doesn't have nearly the power it needs to animate him. To give you an example, I would move a joint, and would then I would have to wait around twenty seconds before the change took place. This is in wireframe, display level one. I know his collerbone on his left side is messed up, but this only happened after moving his arm, and I'm not even going to try to paint the weights for fear of my computer growing arms and beating me to death.
Comments (1)
Isamu_dyson99900
I think your hands fantastic (platonic manner) :) The body is almost anaomically correct. And you being the perfectionist you are...you sure got the joints down pretty good...A-