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Laserpointer [hdri-test]

Cinema 4D (none) posted on Jun 30, 2002
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Description


Another hdri-test. I made this laserpointer a few months ago, but never got a really realistic render. Now i do :). Rendering took 60min. on my Athlon 900 with 512MB ram. I have some trouble with the ugly gray spots (shadow) on the ground. I've tried almost anything, but it would only increase rendertime and it still lokked the same. Then I just left it as it is. Comments please :)

Comments (8)


YL

11:50AM | Sun, 30 June 2002

Great ! looks like a photo !

)

jmbwalsh

12:03PM | Sun, 30 June 2002

Very nice! Great model and superb rendered image.

vhautala

12:03PM | Sun, 30 June 2002

WOW! Plz tell how you did the hdri - is it just an image in the luminance channel or what? There's much discussion going on with HDRI and C4D but I haven't found a convincing method for faking High Dynamic Range Images in Cinema. The spotty shadows could be a lack of samples if you used radiosity..

handige_harrie

1:55PM | Sun, 30 June 2002

I used the hdri-method from http://www.rain.org/~msavard/hdri/Articles/UsingHDRIs.html and I turned 'specular' OFF at all the materials. My radiosity sample settings are 8/12 (min/max), that's a bit low, but if I turn them up, it takes ages for the picture to render. Maybe if I won't use the computer for a day I will render it with more samples.

)

strata

2:27PM | Sun, 30 June 2002

Looking great. Vhautala is right, I had the same trouble myself until I nailed the problem. :))

)

Erik0815Erik

3:14PM | Sun, 30 June 2002

cool stuff ... my first HDRI-tests are not so good ...

MCML

12:19PM | Fri, 05 July 2002

Hi! Good work. Often high settings of Resolution take less time than low ones. E.g. Min=1000 Max=2000 accuracy=70% instead of Min=100 Max=500, acc.=40% C4D needs much time to find appropriate spots at low settings. That eats up much of rendertime. MCML

)

Shademaster

2:25AM | Tue, 08 October 2002

If you want to increase the shadow depth where the object nears the ground, you can use a dome of hard lights. They use hardlights to generate the effect of an object that sits on the ground.


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