My day-time job consists of Design and Illustration for commercial printing for the past 35 years, I started at the age of 15, doing Illustration for screen printing. I do all my creation work in Carrara 3 and export Objects to poser for use there. I started doing 3D with Adobe Dimentions 1.0 and poser 1.0. I switched to Corel's Dream 3d when I had the chance and forgot about poser until I received a notice that I could upgrade from from 1 to 5, which caught my interest. I do take requests and can be contacted here or by email mappsman@hotmail.com.
Hover over top left image to zoom.
Click anywhere to exit.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Comments (19)
Faemike55
This looks like this could be fun to work with. Do you or will you have sections of fencing with hole cut into them
BIGBEAR1965
Cool!
shadownet
That fence looks great!
mapps
the door is under construction.
Lunastar
Awesome
drifterlee
Looks like a lot of work, MIke!!!!
magnus073
A speedway is a awesome idea Mike, and this is a great start
DennisReed
Fantastic Mike!
leehilliard
interesting concept mike. i can't wait to see what you'll come up with for the rest.well done.
flavia49
wonderful work!
flaviok
Excelente meu amigo, aplausos (5)
tcombs
Wow, this is a lot of detail!
RG19
Impressive modelling!!! Always nice to see a rendering challenge geometry in action :)
lwperkins
They look really cool--they will look super in urban landscapes as well!
Darkwish
Great work, Mike.
brigadier
Good work Mike. Need some mid-sized holes that look like cut with wire cutters. (For escapees)
Richardphotos
outstanding workMIke
JaneEden
How amazing and clever this is, well done! hugs Jane xx
NetWorthy
Interesting and challenging object! I wonder if using transparency and bump maps against a simple plane might be a bit more efficient? Something to think about anyway. Wonderful work, I am in awe of your modeling prowess!