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Air Superiority

DAZ|Studio Science Fiction posted on Jul 07, 2010
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Description


Copyright notice: This work is © 2010, Desgar Tadema. All rights reserved. No permission is granted to use this work for ANY reason. This work is not public domain. Reproduction and redistribution prohibited. ***** Introducing the flagship in the Fifth Legion's arsenal: the Vanguard, available from DAZ. It is their primary mission transportation, atmospheric and deep space. It serves as an air superiority craft. Engine exhaust was done in Paint Shop Pro, sandwiched between two copies of the main image and made visible with some erasing of the top layer. A work in progress. ***** Credits: Vanguard ship © Kibarreto Kei and Tianna based on Furrette 2 © Little Dragon Uniforms by Little Dragon; original design © Bill Redfern & Paul S. Gibbs Hair based on Zig Zag © Max Blackrabbit Fur texture © Porter Original sitting poses © Mylochka (ktaylor) Sky background © Wildypants Lighting © Mapps & Richardphotos Characters and image © 2010 Desgar Tadema All rights reserved. DO NOT ALTER, COPY, OR USE IN ANY OTHER MEDIA!

Comments (8)


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thekingtut

9:55PM | Wed, 07 July 2010

Looks great so far. Are the ladies out for a joy ride, or on a mission?

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Desgar

9:56PM | Wed, 07 July 2010

@ TheKingTut: Mission. Tianna is too serious for joyriding. Wait for her reaction in a few days.

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Faemike55

10:09PM | Wed, 07 July 2010

Cool scene! Although I thought that the term was going to be used as a unique POV'd scene of someone doing a cannonball with the LBDivas.

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magnus073

7:57AM | Thu, 08 July 2010

Great looking scene, I love the effects

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thecytron

8:32AM | Thu, 08 July 2010

Awesome conceptual flying machine design idea!

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Bambam131

8:47AM | Thu, 08 July 2010

Why are you so paranoid about someone copying your work. The spaceship is from DAZ and this setup for this scene has been done quite a few times before. I am not putting this down but I think that your statement maybe a little over the top. Just by having this picture posted, you are leaving it available for anyone that wants it to grab it, alter it, and use it without you ever being the wiser. I myself have found quite a few Russian sites using my work to sell t-shirts to coffee cups and good luck in trying to get those people to cease and desist. Just my 2 cents, David

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wblack

1:39PM | Thu, 08 July 2010

Bambam131 hit it on the head. I agree fully with David's sentiment -- and, because David is a fine gentlemen and probably too polite to say this (even though I am sure he probably thinks it) I will take it that one step further, to say in precise unmistakable terms what is wrong with your attitude -- because, as an artist who has labored through the decades of extraordinary effort required to work professionally I feel I have license to do so, and (also) because that is how I am: I pull no punches and tell it how it is. Your copyright notice is over the top -- considering that I do not see anything here that you actually created. If I am wrong and there is something here that you actually did create from scratch feel free to advise me via the site mail -- I do not know what it could be -- because it is invisible! Every single thing in this scene is a commercial (or free) product produced by others. Which is fine, however ... Loading commercially created characters, and lighting, and tilting the camera ... well, it does not exactly qualify as an example of uniquely applied talent. Not that there is anything wrong with enjoying the creations available on the market, and many on this board do simply load, pose, and render commercial products, which is AGAIN: PERFECTLY FINE -- but most of those who do this are doing so honestly, enjoying a past-time and presenting the art produced and sharing their enjoyment -- they are not taking up airs or generating false pretense -- which is how you come off here. Spinning parameter dials or loading morph targets made by other artists on a commercially purchased product does not make you an artist and it lends no legal grounds for action against another individual who loads the exact same commercial products, spins the parameter dials to the same increment and loads the same morph targets, tips the camera to the exact same angle and loads the same background. I'm sure you can see my meaning.

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Desgar

9:45PM | Thu, 08 July 2010

To Bambam and wblack: Thank you for the critiques. Perhaps my copyright information is "over the top." Unfortunately it stems from what I've seen at DeviantART and what happened when three of my images found their way into a YouTube video. (Note: the video is no longer online.) Maybe all I'm doing is "moving pieces around" (if that's how it could be considered) but that's through MY time and MY effort. And I want to think that as a "director" (if not an "artist") I'm trying to put my own unique spin on things. Shouldn't that be of some merit? Shouldn't that be worthy of some protection from art thieves? And I should probably add that I'm trying to tell a story or two with (at least some of) my images. It may be meaningless right now, but what if the things I do now will allow me to finally write a book or movie? Long story short: I don't have the experience or the resources as some artists and maybe I shouldn't call myself an artist per se, but I'm trying to create something I can be proud of (even if the pieces are made by other people). I don't want that compromised in any way. Is that a "false pretense?" I'll consider toning down the copyright notices, however. Thank you again for the honest critiques.


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