Trying lots of layers. by peedy
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Description
Trying a suggestion from Danny to add layers with exactly the same settings.
I did make 5 layers for every color.
I do like that it looks more atural.
I don't like what's happening in the foreground, though.
Too sharp and it looks like it's cracking.
Any suggestions as how to avoid this from happening?
Terragen classic, free version.
Corrie
Comments (27)
bimm3d
gorgeous!! love this place!! i think is a very good image, but if you don't like try some blur effect in Gimp or Photoshop.
Lenord
What app are you using for postworking the layers? I use Photoshop and when layering MJW terrains I'll vary the effect from Overlay to Normal to Screen (not necessarily in that order) to keep from edge build up on the final or Blend, Blur and blend again on alternating layers, works for me anyway. Peace
peedy
@Bimm3D: Ok, that sounds good to me. Seems I do need to go do postwork....... @Lenord. I don't do postwork. IF I would, I would use PaintShopPro.
claude19
I am not at all professional landscape so ... I do not understand the background of the image, the gray bar ... above the horizon ... I think you wanted to add volume the banks of clouds ... but I find the effect unsightly, especially in relation to the lighting where you are very well defended. I seem to see two bodies of water. sorry, because I do not know all these software ... persevere in your work artist friend!
farmerC
Prachtige creatie.
sazzart
Hi Corrie, I understand what you're doing n & in Bryce, what I do is: 1. In skylab Raise or lower cloud height, and shape/densities, even changing the x & y rotations.. then in the Bryce work window play with fog/haze colors... until I see something I like. 2. After I got the rest of scene set up, I'll save! Then start trying different lighting positions - which affects everything - play with shadowing hard/soft intensities. If something messes up, go file, click revert to last save :D Once I'm happy with everything, I go back to skylab, go to Atmosphere & turn on Volumeric World function. Nosey this, I recently did a "B Storm" design, doing these steps, it's still rendering to HDD. I'll upload ASAP it's done, might be tomorrow. The visual might help make sense of the above. Sazz
Danny_G
Surface looks better Corrie nice job ! See, you are proving the theory correct, It's working !!!
marzo
You're doing well - keep at it!
carlx
Beautiful work!!!
dochtersions
Je kunt heel ver kijken, very bright view, Corrie!
NitraLing
Looks super!!!!...ummm, I'm no pro by any means, but try 'stacking' the layers in photoshop, then erasing the sections that over-sharpen (distort!), just gives you more control over the overall image. As far as post work is concerned, good enough for 'stonemason', good enough for me! lol Oh...might need to ask for fractal(mandelbulb) help...I'm great at begging! lol
coolcatcom
Looks great Corrie keep it up !
jmb007
beau paysage!
CarolSassy
Very nice cloudy day! Nicely done! (:
masonspappy
Dont know enough about this version of TG to advise you, but keep at it! You're getting results!
unstart
Corrie, you are always learning and trying new things,,I think this is great!!
npauling
A great looking scene with a lovely light.
FloydianSlip
Very nice rendering. Reminds me of Machu Pichu. :)
cricke49
excellent render maybe ur adding too much at once! try putting everything together at the begiining and then render! my works great like that!:)*5
kasalin
Great work here !!
GreenHawke
Nice work on that sky. I think the more distant terrains and atmospherics are very cool and well done... Very good image!
Richardphotos
the mountains are wonderful and the sky
RajRaja
Gorgeous scenery ! Excellent lighting effects ! Well done !
MagikUnicorn
BEAUTIFUL TERRAGEN
KnightWolverine
Not into layering yet as it's something I haven't learned or needed in anyone of my scenes thus far ...but for you it seems you'll get the proper advice and make a go at it as you pick up on things so quickly(smile)..Wonderful Work using Terragen Peedy!... -Will-
WilliamEpic3
I do a lot of modeling in VUE, and in VUE8 I would regard the sharpness as not having enough polygons on the nearest rocks. Polygons that are too big always give sharp edges. You could "subdivide" the surface, then smooth it. If you can find out how to do this in Terragen, you would have a new tool. While this is useful, I respectfully suggest a much better solution is to avoid the problem altogether. How? Cover up anything that bugs you with foliage. Since the lit areas are green, foliage will grow there. In real life it would almost certainly do so. Adding organic greens is only logical. You have a lot of choices... trees, bushes, weeds, ground cover, or grass. When using trees or bushes you can rotate them like any 3D model. This can increase the beauty of the scene you are trying to produce. In this case, three small shrubs placed strategically would make the whole scene look wonderful. Do you use site mail? In the upper right corner, it's the first thing below "member links."
lyron
Splendid view. Great work!!