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CBR

DAZ|Studio Transportation posted on Aug 17, 2010
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Description


Some reason the mirrors keep given me trouble!

Comments (5)


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Mondwin

12:37PM | Tue, 17 August 2010

Splendid and cool done..bravissimo!V:DDD.Hugsxx

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machobubba

1:35PM | Tue, 17 August 2010

Nice ride...

KnightWolverine

2:12PM | Tue, 17 August 2010

You must have one big azz warehouse.These KICK AZZ models you keep presenting are just FANTASTICALLY textured and you have a keen eye for color schemes..I do see what you mean on the mirrors though...other than that the rest is perfection... -Will-

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BionicRooster

2:37PM | Tue, 17 August 2010

Ok, first off, i'll address the mirror issue. I usually get dodgy marks like that when I add a texture (not just color) to a material zone that hasn't been UV mapped at all. BUT, if it's a chrome that you want to put on it, and are using a reflection map along with ray tracing, just add a "spherical map" node right before the chrome reflection map, and it'll usually do away with the balck spots. So if you wanna add a regular material, UV mapp it, chrome, just add sphere map between ray trace and reflection map. Now, that's a pretty sweet bike. If you made the model, fine work my friend, and if you didn't, well, still fine work on the image... lol

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RROMMEL

3:46PM | Tue, 17 August 2010

Thanks


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