Hi,
My real name is Andy Wachelder but because I learned that this is hard to pronounce for the non-dutch my handle is AndyWelder
Born 1954 in Scheveningen, The Netherlands, a couple of hundred metres from the Northsea.
Nowadays I live in Eindhoven, with my girl friend, my two sons, eight cats and a dog.
I'm a scifi addict; favourite writers are Larry Niven, Jack Vance, Frank Herbert and Carl Lans. (you've probably never heard of that last one: he's Dutch and a lot of his stories are situated in my place of birth.) Besides that I like art: paintings, sculptures, architecture, books, textiles, furniture etc. Other fields of interest are geology, biology (Yes I do watch Discovery/National Geography Channel a lot :-)), bonsai and of course computers.
I'm working as an Assistent System Administrator (what a job title..) now but before that I was interior builder, exhibition builder and it al started with being a cabinet maker.
In the early 70's I started painting, oil on board, most of the time scifi landscapes with a touch of surrealism. When I started working as an exhibition builder in 1990 this stopped because of the lack of time.
Because of a damaged backspine and joint problems I had to quit the exhibition building and started as an interior builder in 1995. Around the same time the first PC made his entry, a 386 with a whopping 48 MB harddrive. One thing led to another and in 1999 this proud owner of a P350 discovered Terragen and got hooked.
The inspiration for my Terragen landscapes I get from everywhere: the many travelling I did while working as an international exhibition builder, the daily walks with our dog, seashells, bits of rock or bark, stories I read and documentaries I watch.
Most of my TG renders are realistic, except for a few excursions in the realm of scifi and fantasy, and I don't mind the fact that it's not possible to render plants or creatures with the current version of TG.
Postwork is not my thing, my postwork sucks, so I let Terragen do the talking; nevertheless I admire what some people can do with TG and postwork.
Because of the somewhat limited terrain building possibilities of TG I use more versatile programs like WorldMachine, TerraFormer and GeoControl to create my terrains. But when it comes to dressing up terrains I find Terragen is unbeatable.
As I mentioned, I'm born near the sea and I'm Dutch, that's why water is a part of most of my images and so is the colour green. Those grand dutch skies however, well, Terragen is not capable of rendering multiple cloud layers and that's why I just muddle along with what TG offers. But the new Terragen, TG2TP, is much promising except for the extreme long render times and the awfully dull water. Planetside is working on that so I'll be patient.
Hover over top left image to zoom.
Click anywhere to exit.
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Comments (17)
WeeLaddie
Nicely controlled contortions. Once your "cat herding" (paraphrasing Rich2 here I think) skills are in place working with the Mojoliths is fun. Thanks for the heads up on the "smooth surface" tweak.
necrophage
fascinating and somewhat alien landscape!
Mondwin
Amazing image!!!Bravissimo!V:DDD.Hugsxx Whylma
thecytron
AmaZZZZZZZZZZZZZZZZZzzzzing landscaping!
peedy
Fantastic terrain! Lovely lighting. Corrie
Naoo
Amazing Terrain!
Thelby
Mmm Hmm!! I believe you have created the next generation Mojos here Andy, Very Well Done!!!
Danny_G
Killer sky and mojo-Esq terrain
psyoshida
Wonderful terrains and absolutely stunning atmosphere to make it all so dramatic.
KiDAcE
I like how in the trees and grass there looks to be pathways or separated for irrigation like a farm in the middle of the desert.
jgkane
A cracking render, Andy. Nice to see Mojoworld in Terragen 2. It looks like a lot of un. I never seem to have the time to check the galleries, far less learn TG2. A shame. This, on the other hand is just gorgeous. It deserves a Science Fiction novella at least... Warm regards, from a cold-but-sunny Glasgow. With apples and pears, and even some maple leaves hitting the ground this last week, I suspect that Mother Autumn is not very far away. Oh well maybe we'll have a better summer next year. Warm regards, John.
Rich2
@ John - yes, I believe I compared the controlling of displacements in TG2 not unlike the herding of cats... Smooth surfaces, eh? - seems there is much to learn still, as if I didn't know that already. I'll have to look into that. I didn't percieve the scale of this until I saw the itty-bitty trees. Very well done, and so glad you have a machine that can handle TG2!
LindaMcC
The displacements are too cool, as is the atmosphere..and the sense of scale is awesome!
Markal
Wow...cool!!
TerraCr8tor
Almost misted this one ,great
inkydigit
helemaal te gek! love it!
prutzworks
MJW licht en atmo's kunnen niet tippen aan TG2 moet ik zeggen mooje mojolieten