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A Fae, in reality

DAZ|Studio Faeries posted on Sep 07, 2010
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Description


My first meaningful output from Reality. V4 with S4 Primrose and Darkwolf Hair astride Cyclorama. Linear settings Speed 50, 1/125th, F16 1853s

Comments (11)


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BenBischop

6:31PM | Tue, 07 September 2010

Lovely...!! what R the #bers..??

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WilliamEpic3

6:34PM | Tue, 07 September 2010

Nice original photo background! Neat contrasting background. Cool character! CUTE big eyes! Welcome to Renderosity! It is fair to visit pages of people who compliment you. I look at many photo galleries here. Based on several aspects, your picture is a 5. Bill

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Artielad

6:40PM | Tue, 07 September 2010

Hi Ben, Thanks! The numbers relate to the settings used in Reality 1.0 (purely there for other nerds like me tee hee)

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Artielad

6:41PM | Tue, 07 September 2010

Thanks Bill, I am on my way over now :)

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J5ive

6:53PM | Tue, 07 September 2010

Really looks Great!!

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flashone

7:33PM | Tue, 07 September 2010

Veeeeery nicely done! Love the lighting and textures.

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Cimaira

9:37PM | Tue, 07 September 2010

Beautiful portrait.

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alessimarco

8:26AM | Wed, 08 September 2010

This is really nicely done! One of the better Reality renders I have seen. Thanks for sharing the numbers. Beautiful fae! The DAZ cyclorama never looked so good either!

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Artielad

8:55AM | Wed, 08 September 2010

Thanks all - for reference alessimarco the gloss on the skin other than the lips is set to 50 on the lips from memory 150. It takes time to learn, but playing with reality does give some nice renders. Thanks to Pret-A-3D for such a great plug in.

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Chaosphoto

12:05AM | Fri, 10 September 2010

lovely render and useful info as well. My computer is running my first attempt now so one number you missed was how long it took. Mines at 4.5 hours now and no idea how much longer it's going to go for

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Artielad

3:21AM | Fri, 10 September 2010

Hi Chaosphoto The reason I didn't do the time thing was that I worked on other programs whilst it was rendering - guideline is 2000 to 3000s (pixel samples) for a 'finished' render. One reason for keeping the glossiness down is to avoid 'fireflies' the bright spots that take many pixel sample to resolve. Look forward to seeing your render!


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