Sun, Sep 29, 12:15 AM CDT

Commando in the making

3D Studio Max (none) posted on Jul 06, 2002
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Description


helmet borrowed from the max scene anibal, all modeling and textures done by your's truely. New facial morphs and a higher poly count for better rendering. As allways, drop me a line and tell me what you think. rendered in Vray have a great day PITT.

Comments (6)


rkamil

3:31AM | Sun, 07 July 2002

He looks very expressive! Btw, is this the final version? There still seems to be a little problem between the lower portion of his shirt and his thigh. Grass and DOF looks good.

)

spaceboy

8:05AM | Sun, 07 July 2002

:D dude, you amaze me eachtime i see something of your work. Q: do you used DOF or blurred image in Phshp?

MgraFx

9:53AM | Sun, 07 July 2002

Pit, always the same, great model, he is so expressionist, as rkamil i can say that there are some error on the congiunction of leg but i love your model and i gave 9, if you correct i 'll give 10. Great PIT by your friend MgraFx

)

PITBULL

1:54PM | Sun, 07 July 2002

Thanks for the positive feedback, the model is completly set up with biped and thus, this is the problem with the clothes bunching at the hip area. i will tweak the envelopes a little to try and fix this issue. as for the depth of field trick, you can do either in max, vray, or photoshop. this particular image was done in photoshop because i didn't want to put unecessary strain on the cpu. why slow down a render when i can have much more control over the depth of field in photoshop? hey, got to go, but as always, keep rendering and again thanks for the feedback, if you want to know the truth about it, it's the only reason i post.

powerlitup

4:34AM | Mon, 08 July 2002

nice job!

Odin

4:12PM | Wed, 10 July 2002

great! but the eyes could use some wetness, and reflection


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