Details by Rich2
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Description
This is a demonstration of Terragen 2's immense and diverse feature generating capabilities, not so much of my artistic prowess. I only felt the Mojoliths would serve as a suitable platform here. What is amazing to me is the levels of detail that can be achieved, from the large-scale displacements, to the almost infinitesimal ones. Altogether, there are eight (I think) different ones affecting the terrain. On the moon, which is a planet / sphere integration there are only three. The clouds are two voronoi-disrupted power fractal cirrus layers.
One new and unexpected thing I've discovered: connecting a Get Position / Sine function node link to the controller of the Mix Scalar node produces some very intriguing results, such as the patchwork texture on the moon and the "fingerprint" ridges on the terrain. I discovered it by mere experimentation and have no clue to how that works.
Once again, I only take credit for piecing together various clip files someone else created and heavily tweaking them.
Thanks for looking in!
Comments (11)
maferro
Interessante concepção,um bom trabalho! Interesting design, good work!
choronr
Magnificent; you've jumped the learning curve to a great degree. Tweaking and experimenting yields some nice rewards as displayed here. Keep on Rich, your work continues to get better and better.
AndyWelder
Very nice demonstration, Rich! And thank you for sharing your discoveries!
Danny_G
awesome stuff
rosanne
I don't understand anything of it, but the terrain ( world ) looks WOW!!!! Sorry for the caps :) Sweet regards Rosanne
rocserum
you've done a great job creating this composition and fantastic sci fi environment! RS
masonspappy
Great Job, Rich!
LindaMcC
Now, this is v-e-r-y cool! Love the detailed texture and ridges, and the structures themselves are fantastic. Awesome! Thanks for the info, Rich. Function interaction is still Greek to me.
geirla
Very cool. The near monolith looks like a face...sort of.
peedy
Fantastic result! Corrie
Tiwiwine
Impressive structures !