David Robinson is a 2D and 3D digital artist. He has been a member of and staff artist for Ad Astra Magazine for the National Space Society. He is also the current staff artist for the Orange County Space Society California and the Journal of United Societies in Space, Inc. He has created artwork for the Mars Homestead Project and was picked to judge the Space Art Calendar contest sponsored by the National Space Society this past year.
In addition, David is an artist member of the International Association of Astronomical Artists (IAAA).
David was one of eight artists picked to highlight the latest version of the 3D program Bryce by DAZ and you can find his Bio there. Bryce has currently over one million users worldwide.
David’s work has been featured by Ad Astra magazine, the Mars Society, Space.com, the American Institute of Aeronautics and Astronautics, the Hemet Science and Water Museum, Royal Astronomical Society of Canada, Harper & Collins books, Smithsonian books, the Space Review, the Sci-Fi Channel, as well as numerous other aerospace publications.
His work has been shown at the ISDC (International Space Development Conference) in Washington, DC, Los Angeles, and Dallas, Texas.
David has won numerous awards for his work in the Bryce communities as well as other 3D communities on the web.
If you would like to see more of David’s work, you can visit his website at http://www.bambam131.com or https://david-robinson.pixels.com/
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Comments (5)
dickbill
nice picture. I also did the USS independence in transit to Mars. It seems there is plenty of trafic to Mars now.... what are you gonna do , Earth sucks and Mars rules !
Dreadnaughtzeta
Love it, just like all your other work. The one thing I'd say is that the texture on the large section in the lower left seems a little too obviously a texture, and not quite in keeping with the rest of the detail work in this and your other models. I love every other detail aobut this, but that one little thing bugs me. I hate to bring it up, because I've always loved all of your work, and i hate to criticize a superior artist, but I just want to be as honest as possible. Great job on the rest of this, and keep 'em coming :)
kmanktelow
This is a really nice model- but, I have to agree with Dreadnaughtzeta- the brushmap on the nearest section looks 'wrong'. I think it's the fact that the detail repeats too often. Would it possible to try a simpler panel pattern, with little bits of detail added over the top, here and there?
Vile
Fantastic as usual. One suggestion, did you consider putting a bump map on the main hull plating? This is what I think would make it appear not so textured as one comment was made. Keep up the great work!
Ev3rM0r3
Im giving you a rating of 10 because im making one of these and this is just a great job on it and I know how much work goes into it. And.. im gonna say that a more thicker bump bamp on your crew quarteres could benefit you a little or perhaps reduce te size of the texture