Howdy! I'm Kixum, Coordinator for the Carrara Raydream forum here at Renderosity. Member Since 4/22/01 Roles I have played at Renderosity.
Carrara/Raydream Coordinator January 23, 2011, (used to be Moderator 3/17/2002 to 11/17/2006 but work required I take a break)
Carrara/Raydream Resource CD Manager (a long time ago in a dream world long gone).
Amapi Moderator here and there.BIOIn real life I'm an engineer who hasn't decided yet to quit his day job to become a computer 3D artist. My work here at Renderosity started when I began the Carrara Raydream Resource CD project. That was around October 2001. I've been a member since April 2001. My life in computer 3D artwork started a long time ago when I purchased the Corel Draw 6 package which contained Corel Dream 3D. This was a poor mans version of Raydream. As time progressed, Raydream picked up more features which I followed. Eventually Carrara entered the scene and finally, after a long dry stint, Eovia got it's hands on it and now we're swimming through the package while in the care and feeding of DAZ.Â
DAZ has been pushing the software but mostly in the direction of DAZ figures (people) etc. (what a shock). Not to say that DAZ hasn't added some other pretty cool stuff (like bullet physics etc.) but in general, Carrara's advancement has been focused on Poser type features since Daz took it.
I think it's a natural evolution for the software as it was needed to bolster it's value and viability. What will be next? I don't know but I can certainly think up a list of things that could take into the next category of proffessional high end packages. We'll see if that happens!
Renderosity has pushed me quite a bit as a Carrara user plus, the users here are very cool, helpful and insightful. Maybe someday I'll graduate to having models of people in my work but I haven't broken down to that part of 3D art just yet. Star Wars and Star Trek stuff are clearly two favorite things I like to work on. I'm also moving more into organics but very slowly. The Carrara texture engine is very powerful but also challenging to learn and master. My images are taking on more life and depth as time progresses. I've stuck my foot into the animation waters and have had reasonable success. If I ever get my first big major animation project completed, it will be very cool and a personal triumph. My love of photography also continues to grow and I enjoy it more and more as I go photograph some of the incredible places in the world.
With the death of Amapi (mostly), I've decided to delve into Rhino. As a general rule, I'm really a modeler. Carrara is actually a pretty good tool for modeling (better than people think) but there are a few limitations which require me to work with other stuff. Rhino will be a big learning curve and a departure from my comfort zone. We'll see how that goes!
Thanks for stopping by and I hope to see you around!
-Kix
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Comments (10)
Nod
As long as it's not for smelly girls. :) Excellent work.
Tholian
Have to laugh because of the C & H reference but my first thought was that they had stolen the Jetsons flying car. LOL! Nice modeling work.
Wolfenshire
wow, really good
njb2000
Nice modeling great hanger scene!
Artformz2
Great job.
intro
Lyrics going through my head...."Meet George Jetson...dah-dah-da-dahhhhh....his boy Elroy dah-dah-da-dahhhhh... and he's off to Spacely Sprockets to "flip the Big Switch". It's a great model on it's own ( LOVE the refraction AND the tailfin)! but the scene is great also. Gotta go find where you used that boom crane! BTW how DID you get the crane hose and its supports so spot on (Hexagon??) Jeez...the more you look the more you like. Is that a propane heater on the floor next to the rocket? The subtle details, shadows and all, on this thing are "killer". One question tho...headlights? More like skylights :)) "Five-ish? " NAAH it's a SIX!
Kixum
Q: Gotta go find where you used that boom crane! A: The boom crane was a model that I built for one of the Renderosity online magazine articles. I was doing a comparison for different lighting schemes. It's an old model. Q: BTW how DID you get the crane hose and its supports so spot on (Hexagon??) A: I have Hexagon but alas, I've never used it (not even once). I really need to learn it though as I'm quite sure it can do a whole bunch of great stuff that I could use (and I paid for it!). Bottom line is that I did the whole thing in C. Q: Is that a propane heater on the floor next to the rocket? A: Actually, I was trying to make a rocket engine for the rocket in the stand. My original plan for this scene was to be a rocket workshop but after it served my lighting experiments for the article, I just didn't take it a whole lot farther. I did use that dorky rocket engine model for other stupid stuff since it looks like a cool machine sort of. Q: One question tho...headlights? More like skylights :)) "Five-ish? " NAAH it's a SIX! A: The whole scene is lit with two bulb lights in the ceiling. Soft shadows are turned on and indirect lighting is turned up 100%. I rendered it with a pretty high quality setting. Interestingly enough, it only took about an hour to render. Thanks for the questions! -Kix
UVDan
This is off the hook!! You have modeled my dream workshop. When I was a kid, I was sure that I would have a shop like this when I grew up. I could not pass a propane tank in somebody's yard without mentally turning it into a submarine or a rocket ship. I sure wish the govt. was not suppressing the anti-gravity tech. After the CIA murdered Tesla and stole all his notes, I bet they had quite a celebration.
android65mar
love it
timuerto
Awesome!