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Dog Skeleton (test render)

Cinema 4D (none) posted on Jul 14, 2002
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Description


This is a test render from a recently completed advertising project. The brief called for the finished illustration to show the skeleton overlaid on top of a photograph of a leaping dog (can't show the finished artwork yet for contractual reasons). Therefor I had to be very careful when setting up the heirachies and bone axis' so that I could articulate the skeleton to exactly match up with a photograph that had yet to be taken. Essentially the purpose of this rough image was to reassure the client (a vetinary pharmaceutical company)that I could produce a fairly realistic dog skeleton/X-ray fake. This was the first thing that I modelled and rendered in Cinema 4D. Every bone was modelled individually using basic point level Hypernurbs modelling from 4 view photographs of actual bones. The X-Ray style was achieved with cheen and in some cases fresnel channel shaders. The modelling took me just under 2 weeks, the final artwork was to be used as the cover to an A3 brochure/info pack for vets.

Comments (4)


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cartesius

8:36AM | Sun, 14 July 2002

Very professional! If this won't convince your client that you're capable of the task, I don't know what will.

Atoman

9:26AM | Sun, 14 July 2002

Thanks. The client loved it and their vets gave it the thumbs up so everything must've been in the right place. Unfourtunately the agency who commissioned the work split up and nobody can agree who owns the finished artwork. The photographer and I finished the project and got paid for it (that's the main thing)but nobody knows if it will ever get printed.

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strata

11:21AM | Sun, 14 July 2002

Impressive modeling, and as you said, great X-ray feel. Splendid job. :))

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Nod

7:35PM | Sun, 14 July 2002

Excellent work.


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