Thu, Nov 21, 6:28 PM CST

Morning Mist

Vue Landscape posted on Jan 06, 2011
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Hello... welcome to 2011 :) I finished this one about a week ago, but due the Real Life(tm) interfering, I'm just now getting around to posting it. "Morning Mist" began as an atmosphere study based on my memories of western Ireland. As with many of these landscape images, it didn't really come together until I added the foreground elements. The background terrain is the "rough" infinite procedural terrain preset. I doctored the materials using some of Quadspinner's grasslands and rock materials. The lake water material was also modified using knowledge gleaned from one of Dax's tutorials. The foreground castle is (of course) Stonemason's "Castle Ruins" -- the materials on the castle incorporate Stonemason's bump, specular and displacement maps. I also added some layers of streaks and lichens. The foreground terrain is a procedural terrain with a multi-layered ecosystem using grass and stones. The rocks that make up the 'bones' of the hill are from Quadspinner's "Supernoi HyperTerrains" set. The lighting is global radiosity with a quality of +1, volumetric sunlight and two cloud layers - one low mist cloud layer which you can see on the lake and one dense cumulus layer with an opening to provide god-rays. Both cloud layers were set up using information from the AsileFX cloud tutorial. The atmosphere quality setting was +6 for the final render to smooth out most of the noise. Final render took about 36 hours, over the course of three evenings - 'resume render' is your friend :) Postwork was more or less limited to exposure and gamma adjustment. For those paying attention - this was the piece I was considering adding a dragon into (see the text associated with "Red (draco rufus)"). It would have been placed on the left side of the image to provide a point of interest to balance against the castle on the right. In the end I felt that the image was better off with a strong weighting to the right and that the light and god-rays coming from the left served to lead the eye naturally around the image. I also found that the red dragon, rather than providing contrast to the primarily green image, was a disruption. As always your comments and critique are most appreciated. Have a great 2011!

Comments (31)


)

Cosme..D..Churruca

4:07PM | Wed, 12 January 2011

estraordinary piece!

  • 1
  • 2

7 275 0

01
Days
:
05
Hrs
:
31
Mins
:
55
Secs
Premier Release Product
dForce Latex Corset Set G8G8.1F
3D Models
Top-Selling Vendor Sale Item
$12.95 USD 50% Off
$6.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.