Thu, Nov 21, 10:56 AM CST

My First Mirrored Image

DAZ|Studio Work In Progress posted on Jan 07, 2011
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Need help. I do have the mirrored reflection showing up, but do not understand why the lamp is so far back and not directly either behind or a little to the right of the object. I tried adding a plane and nothing happened at all. Advise what else can be corrected. Can't even tell you how many times I rendered, added lights, rendered over and over again. Once I even saw a Daz memory error. Said oh no,. but it was saved. Any advice would be appreciated.. I wish to thank those that did spend the time to help the numb part of my brain that just didn't understand how to do mirroring.. Used The Attic, Gothika Mirror and kept adding runtime props to see if they would show up.

Comments (9)


)

willpee

5:53PM | Fri, 07 January 2011

I like the image as far as the lamp, I would say it is your camera angle

)

efron_241

5:54PM | Fri, 07 January 2011

i would say.. it is a matter of perspective.. the desk seen from the front seems small.. but the tilted mirror shows it's real wide.. I would say it is correct, because one can see the lamp is not 2d size (than it would be close to the mirror.. or into it..

)

Annihilator-6

6:57PM | Fri, 07 January 2011

When you downloaded DAZ Studio, you should have also had the chance to download a .pdf user manual. Its not the best manual ever written; hoever, it may be use to help with this problem. In it, there is a section on "surfaces". It may be in tutorial section or as its own chapter or both (sorry, I don't have the manual with me at the moment). In that, there is a bold print section called, "how to make the perfect mirror". Do what is says and your golden. A note, the user manual was written for the beta version of DAZ Studio back in 2005 or so. Certain aspects of the program have changed. Therefore, keep the colors of mirrored surfaces white, black or gray. You'll have to experiment to see what works best for each image. Also, make sure that no reflection maps are applied. Additionally, if you put the mirror in room as in this image, you need to render the whole room, not just what is in view of the virtual camera. That way you see more than just empty space(a fun technique is to put a figure holding a camera behind the virtual camera that you only see a glimpse of it in the mirror reflection but not in the rest of the scene). Also ensure light sources are placed outside of the reflected area, unless you are going for the "paranormal ghost orb in the mirror" effect. I recommend putting the light above the scene. This also helps ensure surfaces (like your furniture) appear in the reflection. Also, don't forget to make sure that at least your brightest light has the shadow on. Usually just one shadow producing light does the trick. Lastly, keep the number reflective surfaces in an image to a minumum as they radicaly increase rendering time. Hope this helps!

)

Faemike55

8:45PM | Fri, 07 January 2011

Cvrad has a great tutorial about how to do the reflections. Reflections and refractions are interesting and at times frustrating to learn. I wish you luck as I said, talk to cvrad

)

renecyberdoc

10:35PM | Fri, 07 January 2011

excellent your first is better than my last heheh.seriuosly well done i have now bot on the screen and will have a loo. very good avice from rookardir.i did not knew the trick about the shadow.thanks. and to be frank i never figured out how the gothic mirror comes right i gave up early lol.. taking the gothic mirror for 1st experiment is like a kid in school 1st grade starting with the odd shakespeare.you did well.the 2nd one looks better of course and the 3rd will look even better and so on.

)

UteBigSmile

2:29AM | Sat, 08 January 2011

Wunderbare Szene, schaut echt toll aus für deinen Versuch in Poser!

)

missblue

2:47AM | Sat, 08 January 2011

Wonderful work =)!!

)

Cimaira

9:17AM | Sat, 08 January 2011

YEAH!!! Looks wonderful! I would have to agree, it is probably the camera angle that makes the lamp show up the way it does, because the rest of the furnishings and props show up perfectly. So I'd say in a real life situation, the lamp would probably in the same position. Is the mirror fixed or tilted? Maybe the lamp is too close to the mirror? because the hat shows up in the right perspective, but it seems to be closer to the front edge of the dresser. I really have no concrete answer, just throwing things out for you to try. I really think the image looks wonderful. Great work and congrats on finally getting the mirror images to work for you :)

KnightWolverine

11:49AM | Sat, 08 January 2011

Angle of the mirror is off a bit...try ever so slightly adjusting the POV and it should correct the problem...At least that's what I would suggest...(smile) Still it's a great scene though!


6 41 0

00
Days
:
13
Hrs
:
03
Mins
:
32
Secs
Premier Release Product
Convention Centre for DAZ
3D Models
Top-Selling Vendor Sale Item
$22.00 USD 50% Off
$11.00 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.