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Winter

DAZ|Studio Realism posted on Jan 08, 2011
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Description


Playing around with IBL lights in daz studio-Reality plugin and Lux render and it's making a huge difference in render quality. Used Captn Quint for Apollo Maximus.

Comments (20)


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efron_241

7:18PM | Sat, 08 January 2011

it crossed the border of photo and 3d Art.. what will happen next is unbelieveble... the future will bring movies without stars.. that is for sure compu technicians making lot's of money and no money to be paid to actors..

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nosawayne

7:28PM | Sat, 08 January 2011

Superb!!!

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mgtcs

7:45PM | Sat, 08 January 2011

I'm Flabbergasted! What an incredible realism! 100*

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MrGorf

7:46PM | Sat, 08 January 2011

This is truly superior! Wonderful job on this. I agree, it looks very real.

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Timesurfer

7:58PM | Sat, 08 January 2011

fantastic render!!

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katyee

8:02PM | Sat, 08 January 2011

The realism is fantastic. Something I am still trying to perfect.

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Foink

8:50PM | Sat, 08 January 2011

This is amazing.....great render.

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fayrie

9:13PM | Sat, 08 January 2011

this is just wow... such as real looking render you have done!!!!!!

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nurbs23

9:24PM | Sat, 08 January 2011

Thanks. For anyone that has daz studio, they really need to get the reality plugin.

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brewgirlca

12:41AM | Sun, 09 January 2011

Few works posted in realism look real... this one does.

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ragouc

3:56AM | Sun, 09 January 2011

Very good light and texture.

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esteduca

4:42AM | Sun, 09 January 2011

Wow. Mission (realism) accomplished!

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fallen21

5:37AM | Sun, 09 January 2011

So real !! Excellent render.

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rogue29730

7:56AM | Sun, 09 January 2011

Great portrait !

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Cimaira

10:00AM | Sun, 09 January 2011

Amazing! There is nothing about this that says 3D. Fantastic portrait.

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Flint_Hawk

10:54AM | Sun, 09 January 2011

Awesome realism!

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SIGMAWORLD

1:06PM | Sun, 09 January 2011

EXCELLENT!

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drifterlee

4:07PM | Mon, 10 January 2011

Fantastic!!!!!!

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reciecup

7:11PM | Mon, 10 January 2011

Awesome

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patrickn

8:34PM | Thu, 20 January 2011

Great render using the reality plugin (not got it myself, as I refuse to pay for a bridge to an open source render engine!!! I would try and add a slight DoF to soften out the edges of the character either in rendering or in postwork, then this would be close to ultimate realism ;)


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