Thu, Sep 19, 5:44 PM CDT

Victoria 4.2 - Learning Poser v2

Poser People posted on Jan 15, 2011
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Description


I just want to say thank you all for everyone who responded to my first upload (http://www.renderosity.com/mod/gallery/index.php?image_id=2157914), both in the comments section and in the forum. I wasn't expecting this volume and quality of advice so quickly. I haven't tried all of the suggestions yet, but the resulting render has improved substantially. VSS made a huge difference. However, I like to work with lots of different skin tones and the result for non Caucasian skin can seem too glossy. Maybe I need to mess around with the settings. The Photoshop work in the above image took less than an hour. It is far from perfect and is more of an experimentation. The render is far from perfect too. I'm still struggling with the eyes, even though they look better. I also need to have a proper look around for hair that actually fits Victoria 4.2, as this one is just resting on her head and it shows. I'll look at some of the freebies here, as suggested. Again thank you so much for the advice!

Comments (5)


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flaviok

5:00AM | Sat, 15 January 2011

Esplendido, trabalho, aplausos (5)

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Gisela

5:05AM | Sat, 15 January 2011

It will become easy. Better than yesterday. Nice.

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aRtBee

6:21AM | Sat, 15 January 2011

you're improving. Note that Pro's work from the rule that you should not do it in 3D when it can be done in 2D. An extreme example is Max and Milton (http://forums.cgsociety.org/showthread.php?t=864787) where Jason Baldwin provided two clay-white character models only and Joe Beckley did everyting (!) else in photoshop. But actually, this is where rendering in passes kicks in. Altering Photoshop layers is far more interactive than changing Poser material settings. Master the first before you start working on the last, if at all. Is just a hint, some people do want everyting in one poser render. Pro's don't, never. This image needs a lot of work. More structure and light variety in the hair, smaller highlights in the face and far less highlights on arms and hands (makes plastic). And - from a photographers point of view - absolute sharpness on the eyes, the arms and hands can do with far less.

ThisGuiltyPleasure

5:00PM | Sat, 15 January 2011

Thanks for the comments. aRtBee I might leave this image alone and work on something with a bit more of a backstory. However, I will think about what you wrote for my next image. I might go back to psdtuts and try out more photomanipulation tutorials.

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DustRider

8:33PM | Sat, 15 January 2011

Looking better! My guess is that working on improving the lighting will help a lot. I've been dabling in 3D for many years (I own Poser 2, but really started with Poser 3), and Poser lighting still gives me fits, but P8/Pro 2010 has improved a lot. To remove some of the glossy look try adjusting/reducing the values for highlights and specular. If your using a 3 light rig, you might want to enable some very low intensity soft shadows from your secondary front light. In the real world everything receives very soft shadows from the indirect/bounced light the surrounds us. I wish I could give more specific help, but Carrara is my app of choice for rendering Poser content. Keep working at it, and you will get there. The learning curve for 3D is fairly steep - but well worth the climb. As aRtBee be indicates, there are a lot of tricks to get the image/style you want, and that often includes the use of Photoshop or another 2d image manipulation/paint program. I"m not a 3D purist, but I prefer to try to do everything in 3D, but occasionally I need to do some touch-up in "The Gimp". Good Luck and happy renderng!


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