Sat, Sep 28, 4:32 AM CDT

Saber Glow

Poser Science Fiction posted on Jan 19, 2011
Open full image in new tab Zoom on image
Close

Hover over top left image to zoom.
Click anywhere to exit.


Members remain the original copyright holder in all their materials here at Renderosity. Use of any of their material inconsistent with the terms and conditions set forth is prohibited and is considered an infringement of the copyrights of the respective holders unless specially stated otherwise.

Description


Hello everyone and thanks for looking... This picture is kind of an experiment... The Light Saber props are a freebie from 'pgmeri' (or 3-d-c, as he goes by on ShareCG), and I'm playing around in the material room with the ambient settings. I increased the setting to about 50 to give the sabers a glow and turn them into sort of a point light. Unfortunately, while the blue one stays kind of blue, the red one turns yellow. I'm not sure why that is, and if any one knows, I'd love to hear from you. Thanks folks, and I hope you like it. Tom Seaview123

Comments (39)


)

Beliasxxx

12:43AM | Thu, 20 January 2011

got me dude.. looks good though

)

Tracesl

5:05AM | Thu, 20 January 2011

excellent

)

UteBigSmile

10:40AM | Thu, 20 January 2011

This is a very nice looking scene, well done!

)

pixeluna

12:04AM | Fri, 21 January 2011

Great lighting, their light sabers turned out nicely. Great details and background prop, fantastic work, Tom!

)

SteamZone

6:34PM | Fri, 21 January 2011

Hi Tom: I'm as puzzled as everyone else by the saber color shift. Certainly, if you haven't already, see what's going on with the Translucency settings in the Advanced tab of the Materials Room. But when it really comes down to it, I find making area glows in D/S or Poser is usually more trouble than it's worth. It's all faster, better and easier in PS--or Gimp, or Elements, or Painter, or whatever! Just open a new file, drop in your render file as a layer, and then create a couple of new layers on top. The trick is to set the Layer Mode of any layer you want to glow to either Overlay or Hardlight. Pick a nice soft brush and paint away. Finally, tweak the Layer Opacity to get exactly the amount of luminance that you want. Now, if you want to build a real lightsaber, you'll need the handle from a Speed Graphic flash gun -- and those are real hard to find these days.

)

davidabailey

2:48PM | Sat, 22 January 2011

Just a suggestion but I think if you used the same trick as you used on your angel wings image here you could improve this.Make a selection of the light sabers,copy 'em to another layer,apply gaussian blur to taste and then reduce the opacity until you get a nice glow.The edges look a bit too sharp to me.Just my opinion and I hope I don't offend.

)

Minda

10:40PM | Sat, 22 January 2011

Great effects and superb work tom//

)

mrestey

9:10AM | Mon, 24 January 2011

Well, even though the light sabers didn't come out quite the way you wished, the image is nice just the same. I like the poses and lighting especially. Nice environment too.

)

KageRyu

11:22PM | Thu, 24 February 2011

It has a little to do with the way the light is handled in 3D applications as to why the color appears to change. While in a digital environment Intensity as a result of lighting is not true intensity it is handled with various algorythms that affect saturation of color. While the blue turns a Turquoise, the Red turns more Yellowish, if you continue to push the Ambiance, the colors will continue to bleed out until they reach a close whitish color. You can see a similar effect playing with colored lights in Poser and adjusting the intensities up and down. In other 3D programs, the Red would head more for pink first, while yet others it shifts toward orange. The culprit is the mathmatic formulas that are used to translate Intensity and Luminosity into and on-screen color. I hope this helps a bit.

  • 1
  • 2

7 457 0

01
Days
:
19
Hrs
:
27
Mins
:
51
Secs
Premier Release Product
DMs Atrium
3D Models
Top-Selling Vendor Sale Item
$24.95 USD 50% Off
$12.48 USD

Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.