The Puddle by GangbangTom
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Description
This is quick study on displacement maps and reflection working on a great tutorial from the blender site, which I tried to recap with DAZ:
http://www.blenderguru.com/how-to-make-puddles/
Has anybody else met problems with reflection maps in DAZ? If I use a ref_map basically the reflections are completly supressed... Managed to get this render by using a rather massive displacement map on the textured floor in combination with an additional plane with slitly different y-coords for the reflections.
Comments (3)
eekdog Online Now!
cool fx, like the image mixed in the fx, and do not use daz myself.
Foink
Fantastic work with reflections.I've never used a reflection map...I just set the color to white and strength to 100%.This is something I'll have to start experimenting with.Great work on this image my friend!!!
theprojectionist
Nice.