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The Puddle

DAZ|Studio Urban/Cityscape posted on Feb 26, 2011
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Description


This is quick study on displacement maps and reflection working on a great tutorial from the blender site, which I tried to recap with DAZ: http://www.blenderguru.com/how-to-make-puddles/ Has anybody else met problems with reflection maps in DAZ? If I use a ref_map basically the reflections are completly supressed... Managed to get this render by using a rather massive displacement map on the textured floor in combination with an additional plane with slitly different y-coords for the reflections.

Comments (3)


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eekdog Online Now!

6:48PM | Sat, 26 February 2011

cool fx, like the image mixed in the fx, and do not use daz myself.

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Foink

6:54PM | Sat, 26 February 2011

Fantastic work with reflections.I've never used a reflection map...I just set the color to white and strength to 100%.This is something I'll have to start experimenting with.Great work on this image my friend!!!

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theprojectionist

8:14PM | Fri, 12 August 2011

Nice.


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