Tue, Oct 1, 2:29 PM CDT

"Rekkon" a work in progress

DAZ|Studio Science Fiction posted on Mar 09, 2011
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Description


This Gorn is based on a character I created in the early 1980's. I re-created him to play in Star Trek Online, but this is a 3d rendered character as he will appear in "Starship Saladin" in the future, in an episode called, "Hostile Takeover." The actual Gorn head was provided by xcalpro, but is not yet available for general downloading.

Comments (3)


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kelvinhughes

1:47AM | Wed, 09 March 2011

excellent well done

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ShariaAsen

2:30PM | Wed, 09 March 2011

Cool! :)

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Redfern

8:35AM | Wed, 06 February 2013

Concerning distribution, circumstances have changed, thankfully. I have derived a "decimated" version of XCalpro's original geometry (reducing the polygon count from 60,000 to 15K) and tweaked the proportions ever so slightly to better capture Wah Chang's design. It can be downloaded here. http://xcalpro.com/tng/download.php?view.134 It makes use of Poser's Material Room, employing procedural nodes and displacement. Sadly, those features will be useless to DAZ users, but external geeometry .OBJ can be imported. Hopefully, some intrepid DAZ user can create equivalent material settings. If someone does, please let Tony at XCalpro know as he'll welcome a DAZ optimized version. Sincerely, Bill


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