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F.R. render

DAZ|Studio Realism posted on Mar 17, 2011
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Description


This is my first reality render. A 21 hour render at that. Anyone know how to get rid of those screwy pixels, under the chin and on the neck? DAZ V4, Brigid mat by DTG, Wired by Sixthsense. Sorry, had it in the wrong gallery.

Comments (16)


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jmb007

6:24PM | Thu, 17 March 2011

jolie!!

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Faemike55

6:57PM | Thu, 17 March 2011

Very nice work! As for the screwy pixels, where?

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mgtcs

7:00PM | Thu, 17 March 2011

Excellent render friend, great character, very nicely done!

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cricke49

7:13PM | Thu, 17 March 2011

awesome charater render!:)*5

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Thelby

7:17PM | Thu, 17 March 2011

I like it, allot!!! As to the pixels I don't know poser to well, but it looks like some type of caustics from the jewelry. In any case my answer would be photoshop.

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alessimarco

10:43PM | Thu, 17 March 2011

~Pretty cool render! And I agree with Thelby on the cause and solution of the fireflies.~

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neoexcello

12:59AM | Fri, 18 March 2011

Gorgeous creation.

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odile

1:38AM | Fri, 18 March 2011

Beautiful character and render.

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legolie

1:46AM | Fri, 18 March 2011

Looks nice ! I've tried reality myself and I can't get a good result so far ... for the shiny pixels, you should try to readjust the light if you are ready for another 21 hours render;-) Otherwise, you could blur them with Photoshop or any graphic program ...

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RodolfoCiminelli

4:57AM | Fri, 18 March 2011

Excellent Sci-Fi portrait......!!!!

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adrie

7:58AM | Fri, 18 March 2011

Very cool looking sci-fi portrait my friend, superb done.

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thecytron

8:38AM | Fri, 18 March 2011

Interesting character development!

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gonedigital

9:17AM | Fri, 18 March 2011

FANTASTIC! Wow just wonderful and so real. 21 hours is a long time but this turned out so well I would think it was worth it. Well done!

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StevieC

5:53PM | Fri, 18 March 2011

For the pixels, or fireflies, as some people call them, use a blur tool in either Gimp or photo shop, post render. Zero in on the area and hit it several times until they disappear....that's what I usually do. Saves having to let it render on forever. It's probably caused by the reflections of your more glossy items in the scene....

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MatCreator

9:35AM | Thu, 14 April 2011

thats pretty cinema-esque, i love it =)

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danapommet

9:14PM | Fri, 27 December 2013

Can't help you with the pixels Duncan but I like the skin tones in this version and the pixels were not a distraction!


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